A pack of ground material outlines for pawns and buildings

典当和建筑物的地面材料轮廓包

Features:

  • 45 textures of ground outlines
  • 50 outline materials ready to be used
  • OutlineComponent ready to be added to your actors (static mesh component)

Number of Unique Materials and Material Instances: 50 material instances

Number of Textures: 45

Texture Resolutions: 512×512

Supported Development Platforms:

Windows: Yes

Mac: Yes

Documentation:

  • Showcase level included with all available outlines
  • Documentation

Important/Additional Notes:

If you’re using an irregular landscape, be advised that the outlines are not projected on the ground by default. However, the documentation has instructions on how to achieve that.

特征:

  • 45纹理的地面轮廓
  • 50个可供使用的大纲资料
  • 可以添加到actor的OutlineComponent(静态网格体组件)

唯一材质和材质实例数:50个材质实例

纹理数量:45

纹理分辨率:512×512

支持的开发平台:

Windows:是的

Mac:是的

文件:

  • 展示水平包括所有可用的大纲
  • 文件

重要/附加注意事项:

如果您使用的是不规则地形,请注意默认情况下轮廓不会投影在地面上。 但是,文档中有关于如何实现这一目标的说明。










A pack of ground material outlines that can be used for:

  • Mouse over feedback, indicating that something can be clicked
  • Selected units or building structures
  • Coverage area of a building
  • Target locations (objective signal)
  • Charge feedback with 3 levels

Provided outline types:

  • Plain circle that uses no texture (lossless scaling)
  • Texture based
  • Energy rings (also texture based)

The outlines provide a few parameters to tweak their looks (color, brightness, blinking, etc), and if you use the OutlineComponent there’s also a radius property to control its size. It’s easy to add custom outlines: just follow the given texture examples. Also includes an energy level material that shows up to 3 rings giving the feedback of something that’s being charged, based on a given scalar parameter (float value ranging from 0.0 to 1.0).

Showcase video

https://youtu.be/nJXzIYtP–c

Documentation

https://docs.google.com/document/d/1g6pyB60_zxzDpDVOCX9PAIhdGIjj-JD-p9Q5VX7xMsA

一包地面材料轮廓,可用于:

  • 鼠标悬停在反馈上,表示可以点击某些内容
  • 选定的单位或建筑物结构
  • 建筑物的复盖范围
  • 目标位置(目标信号)
  • 3级充电反馈

提供的大纲类型:

  • 不使用纹理的普通圆(无损缩放)
  • 基于纹理
  • 能量环(也基于纹理)

轮廓提供了一些参数来调整其外观(颜色,亮度,闪烁等),如果您使用OutlineComponent,还有一个radius属性来控制其大小。 添加自定义轮廓很容易:只需按照给定的纹理示例。 还包括一个能级材料,根据给定的标量参数(浮点数值从0.0到1.0),显示多达3个环,给出正在充电的东西的反馈。

展览短片

https://youtu.be/nJXzIYtP–c

文件

https://docs.google.com/document/d/1g6pyB60_zxzDpDVOCX9PAIhdGIjj-JD-p9Q5VX7xMsA

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