Features:
- Picture in Picture (PiP).
- Buffers visualization: BaseColor, WorldNormal, SceneDepth, ShadingModel and a dozen more.
- Rendering partial results of the post process stages.
- Rendering a safe zone.
- Move splitter.
- Tone mapping calibration.
- Very easy to integrate into your materials.
- The showcase map included.
- VR support (please read the VR section)
Texture Resolutions:
- 2048×1024 (2)
- 512×1024 (1)
- 1024×256 (1)
- 8×64 (1)
- 4×32 (1)
Number of Materials: 11
Number of Material Functions: 54
Do Materials derive from a Master Material with instances as variation: No
Number of Textures: 6
Supported Development Platforms: Windows
Supported Target Build Platforms: NA
Documentation: Documentation is available in the form of comments made in material asset placed in ./PostProcessToolkit/Materials/M_Documentation.uasset
Important/Additional Notes: The toolkit is not designed to be used in the release builds.
VR: Most of the features work in the VR mode, except for Move Splitter and safe zone. Tested on Oculus Rift
特征:
- 画中画(PiP)。
- 缓冲区可视化:BaseColor,WorldNormal,SceneDepth,ShadingModel等等。
- 渲染后期处理阶段的部分结果。
- 呈现一个安全区。
- 移动分离器。
- 色调映射校准。
- 非常容易融入您的材料。
- 展示地图包括在内。
- VR支持(请阅读VR部分)
纹理分辨率:
- 2048×1024(2)
- 512×1024(1)
- 1024×256(1)
- 8×64(1)
- 4×32(1)
材料数量:11
材质功能数量:54
材质是否派生自具有实例作为变体的主材质:否
纹理数量:6
支持的开发平台:Windows
支持的目标构建平台:NA
文档:文档以放置在材料资产中的注释的形式提供。/PostProcessToolkit/Materials/M_Documentation。uasset的
重要/附加说明:该工具包不是设计用于发布版本。
VR:除了移动分离器和安全区外,大多数功能都在VR模式下工作。 在Oculus Rift上测试
Post Process Toolkit is a set of useful material functions that helps you to debug, adjust and present your post process effects during development in real-time.
Here’s a short demo of the available features:
If you would have any questions or suggestions, feel free to contact me by e-mail, discord, or leave a comment.
后期处理工具包是一组有用的材质函数,可帮助您在开发过程中实时调试、调整和呈现后期处理效果。
以下是可用功能的简短演示:
短片: 后期处理工具包-展示
如果您有任何问题或建议,请随时与我联系 电子邮件, 不和谐,或发表评论。
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