Features:
- Pseudo-volumetric hologram effect based on single 2d texture
- Pixelated display closeup look
- Glitches and pixel blinking animations
- Materials works with 3D UI Widgets
- Materials for opaque and translucent displays
- For Pixel diplay material: RGB segmented pixels like on real monitors
- For Pixel diplay material: Decals material
- Five expample display textures
Number of Unique Materials and Material Instances: 5
Number of Textures: 5
Texture Resolutions: 2048 x 1024
Supported Development Platforms:
Windows: Yes
Documentation: https://docs.google.com/document/d/1tGUlXwnFsPcHODwYRDGFE-4A9NSRLLIewf5X1mDpgtQ/edit?usp=sharing
特征:
- 基于单二维纹理的伪体积全息效果
- 像素化显示特写外观
- 毛刺和像素闪烁动画
- 材质与3D UI小部件配合使用
- 不透明和半透明显示器的材料
- 对于像素diplay材料:RGB分段像素像在真正的显示器
- 对于像素diplay材质:贴花材质
- 五个expample显示纹理
唯一材质和材质实例数:5
纹理数量:5
纹理分辨率:2048×1024
支持的开发平台:
Windows:是的
文件: https://docs.google.com/document/d/1tGUlXwnFsPcHODwYRDGFE-4A9NSRLLIewf5X1mDpgtQ/edit?usp=sharing
Holographic Display package provides an easy way to create high-detailed closeup look with noise, glitch animations and pseudo-volumetric hologram effect for in-game displays using single texture or 3D UI widgets. Package includes two type of materials:
Holographic Display – Provides a way to get a volumetric hologram effect on the planar surface using a single texture or 3D UI widget.
Pixel Display – Allows to create pixelated look with glitches and noise animation for the texture displays and 3D UI widgets.
Showcase video: https://youtu.be/gZnGGwD4IS4
Documentation: https://docs.google.com/document/d/1tGUlXwnFsPcHODwYRDGFE-4A9NSRLLIewf5X1mDpgtQ/edit?usp=sharing
全息显示包提供了一个简单的方法来创建高详细的特写外观与噪音,毛刺动画和伪体积全息效果的游戏内显示使用单一纹理或3D UI小部件。 包装包括两种类型的材料:
全息显示-提供了一种使用单个纹理或3D UI小部件在平面表面上获得体积全息图效果的方法。
像素显示-允许为纹理显示和3D UI小部件创建带有毛刺和噪声动画的像素化外观。
展览短片: https://youtu.be/gZnGGwD4IS4
文件: https://docs.google.com/document/d/1tGUlXwnFsPcHODwYRDGFE-4A9NSRLLIewf5X1mDpgtQ/edit?usp=sharing
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