Features:

  • Pseudo-volumetric hologram effect based on single 2d texture
  • Pixelated display closeup look
  • Glitches and pixel blinking animations
  • Materials works with 3D UI Widgets
  • Materials for opaque and translucent displays
  • For Pixel diplay material: RGB segmented pixels like on real monitors
  • For Pixel diplay material: Decals material
  • Five expample display textures

Number of Unique Materials and Material Instances: 5

Number of Textures: 5

Texture Resolutions: 2048 x 1024

Supported Development Platforms:

Windows: Yes

Documentation: https://docs.google.com/document/d/1tGUlXwnFsPcHODwYRDGFE-4A9NSRLLIewf5X1mDpgtQ/edit?usp=sharing

特征:

  • 基于单二维纹理的伪体积全息效果
  • 像素化显示特写外观
  • 毛刺和像素闪烁动画
  • 材质与3D UI小部件配合使用
  • 不透明和半透明显示器的材料
  • 对于像素diplay材料:RGB分段像素像在真正的显示器
  • 对于像素diplay材质:贴花材质
  • 五个expample显示纹理

唯一材质和材质实例数:5

纹理数量:5

纹理分辨率:2048×1024

支持的开发平台:

Windows:是的

文件: https://docs.google.com/document/d/1tGUlXwnFsPcHODwYRDGFE-4A9NSRLLIewf5X1mDpgtQ/edit?usp=sharing










Holographic Display package provides an easy way to create high-detailed closeup look with noise, glitch animations and pseudo-volumetric hologram effect for in-game displays using single texture or 3D UI widgets. Package includes two type of materials:

Holographic Display – Provides a way to get a volumetric hologram effect on the planar surface using a single texture or 3D UI widget. 

Pixel Display – Allows to create pixelated look with glitches and noise animation for the texture displays and 3D UI widgets.

Showcase video: https://youtu.be/gZnGGwD4IS4

Documentation: https://docs.google.com/document/d/1tGUlXwnFsPcHODwYRDGFE-4A9NSRLLIewf5X1mDpgtQ/edit?usp=sharing

全息显示包提供了一个简单的方法来创建高详细的特写外观与噪音,毛刺动画和伪体积全息效果的游戏内显示使用单一纹理或3D UI小部件。 包装包括两种类型的材料:

全息显示-提供了一种使用单个纹理或3D UI小部件在平面表面上获得体积全息图效果的方法。 

像素显示-允许为纹理显示和3D UI小部件创建带有毛刺和噪声动画的像素化外观。

展览短片: https://youtu.be/gZnGGwD4IS4

文件: https://docs.google.com/document/d/1tGUlXwnFsPcHODwYRDGFE-4A9NSRLLIewf5X1mDpgtQ/edit?usp=sharing

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