Scaled and Rigged to Epic skeleton: Yes, Edited Epic Skeleton with additional bones

Retarget Possibility:

  • UE4 – Retarget & Assign Skeleton
  • UE5 – Retarget & IK Retarget

Retarget Stability:

  • Standard Retarget – works, but use at your own risk
  • IK Retarget – works stable.
  • Assign Skeleton(UE4) – works stable

Animated: Yes

Number of Animations: 222

Number of characters: 1

Vertex count: 23,348

Triangle count: 44,085

Texture Resolutions: 2048×2048, 512×256, 512×512, 1024×1024

Number of Textures: 83

Number of Blueprints: 6

Number of Materials: 6 master materials, 56 material instances

Do Materials derive from a Master Material with instances as variation: Yes

缩放和装备到史诗骨架: 是的,编辑了带有额外骨骼的史诗骨架

重新定位可能性:

  • UE4-重定位和分配骨架
  • UE5-重定位和IK重定位

重定位稳定性:

  • 标准重定位-有效,但使用风险自担
  • IK重定位-工作稳定。
  • 分配骨架(UE4)-工作稳定

动画: 是的

动画数量: 222

字符数: 1

顶点计数: 23,348

三角形计数: 44,085

纹理分辨率: 2048×2048,512×256,512×512,1024×1024

纹理数量: 83

蓝图数目: 6

材料数量: 6个主材料,56个材质实例

材质是否派生自具有实例作为变体的主材质: 是的










Join the N-hance Studio community on: Discord and Facebook

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Attention:

In case of usage of our assets (including this one) in NFT / Blockchain projects – we recommend to contact us via e-mail!

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Asset Description:

VIDEO PREVIEW

Peasant Outfit Overview

Animations Overview

Retargeting Preview(UE4)

Assign Skeleton Preview(UE4)

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V2.3 Update

  • Master Materials Update to adjust Metal Glossiness separately from Roughness

V2.2 Update

  • Animations Set is now extended up to 222 animations
  • Peasant chests are now in "Set" material texture. No more body overlay material
  • Adjustments for the eye texture
  • Fixed 90 degrees root rotation
  • Mesh skin adjustments
  • Added Metallic & Roughness Material maps
  • Added Control Rig (4.27-5.X). Please note that for 4.27 you have to enable Control Rig Plugin!

V2.11 Update

  • UE5 IK-Rig adjustments

V2.1 Update

  • Skeleton Improvements
  • Added UE5 IK-Retarget Support
  • Animation Set Update

V2 Update

Full System Revamp:

  • New Equipment methodology
  • MASKS ARE GONE FOR GOOD!
  • New system for body items layering, such as underwear, underhair, pants,gloves and some chest armors
  • All animations from equipment packages are now included into this one
  • Added Socket bones
  • Weapon bones are now bound to hand bones
  • Added Gloves, Hat and Cloak for Peasant Outfit
  • Added New Skin Colors
  • Revamped Hairs and their textures

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Different color materials for each equipment component for wide skin, hair, armor and eye color customization are included.

PBR Stylized Material:

  • 53 Hand-painted Diffuse Maps
  • 13 Normal maps
  • 13 Metallic & Roughness Maps

Create your own style with:

  • 5 Base skin colors
  • 4 Brows
  • 5 Hairstyles
  • 6 Beards
  • 4 Eye colors
  • Modular Equipment with 3 Color materials

Check out our content related to Stylized Character System:

Characters:

Outfits:

Weapons:

加入N-hance工作室社区: 不和谐Facebook

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注意事项:

如果我们的资产(包括这一个)在NFT/区块链项目中使用-我们建议通过电子邮件与我们联系!

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资产说明:

视频预览

农民服装概述

动画概述

重新定位预览(UE4)

分配骨架预览(UE4)

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V2.3更新

  • 主材料更新调整 金属光泽度 与粗糙度分开

V2.2更新

  • 动画集现在扩展到222个动画
  • 农民的箱子现在是”设置”的材料纹理。 没有更多的身体复盖材料
  • 眼部纹理的调整
  • 固定90度根部旋转
  • 网状皮肤调整
  • 添加金属和粗糙度材质贴图
  • 增加了控制钻机(4.27-5.X)。 请注意,对于4.27,您必须启用Control Rig插件!

V2.11更新

  • UE5IK-钻机调整

V2.1更新

  • 骨架改进
  • 增加了UE5IK-重定向支持
  • 动画集更新

V2更新

全面系统改造:

  • 新设备方法
  • 面具永远消失了!
  • 身体物品分层的新系统,如内衣,内衣,裤子,手套和一些胸甲
  • 所有来自设备包的动画现在都包含在这个包中
  • 增加了插座骨头
  • 武器骨头现在绑定到手骨
  • 增加了农民服装的手套,帽子和斗篷
  • 增加了新的肤色
  • 改良毛发及其纹理

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包括每个装备组件的不同颜色材料,用于广泛的皮肤,头发,盔甲和眼睛颜色定制。

PBR程式化材料:

  • 53手绘漫射图
  • 13法线贴图
  • 13金属和粗糙度图

创建自己的风格与:

  • 5种基本肤色
  • 4眉毛
  • 5种发型
  • 6胡须
  • 4种眼睛颜色
  • 具有3种颜色材料的模块化设备

查看我们与程式化角色系统相关的内容:

人物:

服装,服装:

武器:

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