New in version 1.2:
- Now supports per object coloring! Use material RGB to drive color of ASCII effect.
Features:
- 5 pre-built material instance presets
- Customizeable parameters to change ASCII size, colors, and shapes
- 2 pre-made ASCII texture atlases to use in the materials.
Texture Resolutions:
- 1 – 1024×32 32 character "text" texture atlas
- 1 – 256×32 8 character "dot" texture atlas
Number of Materials: 5
Do Materials derive from a Master Material with instances as variation: Yes
Number of Textures: 2
Supported Development Platforms: Windows
Supported Target Build Platforms: 4.15 +
新版本1.2:
- 现在支持每个对象着色! 使用材质RGB来驱动ASCII效果的颜色。
特征:
- 5个预建材质实例预设
- 可自定义参数以更改ASCII大小、颜色和形状
- 2个预先制作的ASCII纹理地图集用于材料。
纹理分辨率:
- 1-1024×32 32字符”文本”纹理图集
- 1-256×32 8字符”点”纹理图集
材料数量: 5
材质是否派生自具有实例作为变体的主材质: 是的
纹理数量: 2
支持的开发平台: 窗户
支持的目标构建平台: 4.15 +





This Package consists of one Master post process material, and 5 pre-built instance variations to turn any scene into ASCII art.
Video: Watch the materials in action here
Forum Post: https://forums.unrealengine.com/unreal-engine/marketplace/1521968-ascii-post-process-material
这个包包括一个主后处理材料,和5个预构建的实例变体,将任何场景变成ASCII艺术。
短片: 在这里观看正在进行的材料
论坛帖子: https://forums.unrealengine.com/unreal-engine/marketplace/1521968-ascii-post-process-material

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