New in version 1.2:

  • Now supports per object coloring! Use material RGB to drive color of ASCII effect.

Features:

  • 5 pre-built material instance presets
  •  Customizeable parameters to change ASCII size, colors, and shapes
  •  2 pre-made ASCII texture atlases to use in the materials.

Texture Resolutions:

  •  1 – 1024×32 32 character "text" texture atlas
  •  1 – 256×32 8 character "dot" texture atlas

Number of Materials: 5

Do Materials derive from a Master Material with instances as variation: Yes

Number of Textures: 2

Supported Development Platforms: Windows

Supported Target Build Platforms: 4.15 +

新版本1.2:

  • 现在支持每个对象着色! 使用材质RGB来驱动ASCII效果的颜色。

特征:

  • 5个预建材质实例预设
  •  可自定义参数以更改ASCII大小、颜色和形状
  •  2个预先制作的ASCII纹理地图集用于材料。

纹理分辨率:

  •  1-1024×32 32字符”文本”纹理图集
  •  1-256×32 8字符”点”纹理图集

材料数量: 5

材质是否派生自具有实例作为变体的主材质: 是的

纹理数量: 2

支持的开发平台: 窗户

支持的目标构建平台: 4.15 +










This Package consists of one Master post process material, and 5 pre-built instance variations to turn any scene into ASCII art.

Video: Watch the materials in action here

Forum Post: https://forums.unrealengine.com/unreal-engine/marketplace/1521968-ascii-post-process-material

这个包包括一个主后处理材料,和5个预构建的实例变体,将任何场景变成ASCII艺术。

短片: 在这里观看正在进行的材料

论坛帖子: https://forums.unrealengine.com/unreal-engine/marketplace/1521968-ascii-post-process-material

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