Maps: 1 example map

Materials: 1

Material Functions: 2

Material Instances: 21 examples

Meshes: 1 example mesh

Textures: 6 (5 x 2048, 1 x 1024) + 2 example textures

Supported Development Platforms: Windows 64

Documentation: Tooltips

地图:1示例地图

资料: 1

材质函数: 2

材质实例:21例子

网格/网格:1示例网格

纹理:6(5×2048,1×1024)+2个示例纹理

支持的开发平台:视窗64

文件:工具提示










Discord support channel: https://discordapp.com/widget?id=621808350388027442

Example video here: https://youtu.be/xTeGoKITm1Y

A simple master material for use with material instances that covers all the common car body surfaces. This uses the dual normal clear coat shader for best results. Textures for carbon fiber, metallic flake and clear coat scratches have been included. The metallic flake includes the sparkle effect as the perspective changes. Also supports texture maps as a mask for different surface types.

"Clear Coat Enable Second Normal" must be activated in project settings to see the full effect.

Examples of what can be created with this material are in the screenshots, including carbon fiber (matt, gloss and tinted), foil wraps, metallic paint, candy paint, flip/pearl paint, faded and scratched paint.

Also included is a very simple system for racing stripes. This uses locally aligned coordinates, so will not need UV maps, but may not work in all situations. Please note that for all other material effects this requires the meshes to have proper UV maps.

不和谐支持渠道: https://discordapp.com/widget?id=621808350388027442

这里的示例视频: https://youtu.be/xTeGoKITm1Y

一个简单的主材料,用于复盖所有常见的汽车车身表面的材料实例。 这使用双正常透明涂层着色器以获得最佳效果。 碳纤维、金属片和透明涂层划痕的纹理已经包括在内。 金属片包括闪闪发光的效果,因为透视的变化. 还支持纹理贴图作为不同表面类型的蒙版。

必须在项目设置中激活”Clear Coat Enable Second Normal”才能看到完整的效果。

可以使用这种材料创建的示例在屏幕截图中,包括碳纤维(哑光,光泽和有色),箔包装,金属漆,糖果漆,翻转/珍珠漆,褪色和划伤漆。

还包括一个非常简单的赛车条纹系统。 这使用局部对齐的坐标,因此不需要UV贴图,但可能不适用于所有情况。 请注意,对于所有其他材质效果,这需要网格体具有适当的UV贴图。

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