Number of Materials: 19
Do Materials derive from a Master Material with instances as variation: Yes
Number of Textures: 69
材料数量: 19
材质是否派生自具有实例作为变体的主材质:是的
纹理数量: 69
Documentation: https://www.notion.so/dekogon/Dekogon-Kollab-319209a9e0614afca7b7588960cd5ae3
This project includes everything pictured with all assets, maps, and materials created in the Unreal Engine. Each asset was created for realistic AAA quality visuals, style, and budget.
Features:
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High quality and fidelity texture sets – most 2048 pixels +
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Master material setup that control all instances
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Additional controls for roughness, albedo, normals and more
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Channel packed Roughness | Metalness | Ambient Occlusion
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Optimized for games!
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Free of all legal issues as all branding and labels are custom made by our studio
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Fully detailed models from all sides
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Includes test dynamic lighting scene
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Each tileable texture set is constructed to be best used in combination in a vertex paint blend – ie. Dirt_01 blends well with Dirt_02 and Dirt_03. This allows for easily hiding any visible tiling!
Texture Resolutions: (complete list)
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2048 [60]
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1024 [2]
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256 [1]
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128 [4]
Art created by Dekogon Kollab Artists
文件: https://www.notion.so/dekogon/Dekogon-Kollab-319209a9e0614afca7b7588960cd5ae3
这个项目包含了在虚幻引擎中创建的所有资源、地图和材质的所有图片。 每个资源都是为逼真的AAA级质量视觉效果、样式和预算而创建的。
特征:
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高品质和保真度纹理集-大多数2048像素+
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控制所有实例的主材料设置
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粗糙度、反照率、法线等其他控件
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通道填充粗糙度/金属度|环境光遮蔽
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优化游戏!
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免费的所有法律问题,因为所有的品牌和标签是定制的我们的工作室
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来自四面八方的详细模型
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包括测试动态照明场景
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每个可倾斜的纹理集被构造成最好在顶点油漆混合中组合使用-即。 Dirt_01与Dirt_02和Dirt_03很好地融合。 这允许轻松隐藏任何可见的平铺!
纹理分辨率:(完整列表)
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2048 [60]
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1024 [2]
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256 [1]
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128 [4]
Dekogon Kollab艺术家创作的艺术
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