Features:

  •  Plug and play system to all kind of vegetation assets
  •  Fully customizable to every project needs
  •  Master and material Instances examples
  • Supports Nanite and game ready objects
  • MPC examples for global control

Tecnical requirements:

  •  Project use Nanite, recommended to activate it if it is not activated for better performance. Doc
  • Supports Lumen. Doc

Number of Unique Meshes: 17

Number of Unique Materials and Material Instances: 10

Number of Textures: 9

Texture Resolutions: 2K, 4K

Supported Development Platforms:

Windows: Yes

Mac: Yes

Documentation: See video explanation

Important/Additional Notes:

特征:

  •  各种植被资产的即插即用系统
  •  完全可定制的每个项目需要
  •  主实例和材质实例示例
  • 支持Nanite和game ready对象
  • 用于全局控制的MPC示例

技术要求:

  •  项目使用Nanite,如果未激活,建议激活它以获得更好的性能。 医生
  • 支持管腔。 医生

唯一网格数:17

唯一材质和材质实例数:10

纹理数量:9

纹理分辨率:2K,4K

支持的开发平台:

Windows:是的

Mac:是的

文件: 请参阅视频说明

重要/附加注意事项:










See video Explanation and Showcase Youtube

Generate global wind automatically for any type of vegetation such as trees and grass, it supports assets with many polygons and using Nanite, as well as game ready like card meshes and adaptable to any type of geometry, custom made or from marketplace with the minimum preparation.

Does not required Pivot Painter or any kind of external plugin!

Plug & Play the material function into the world position offset socket and adjust the parameters you need.

Includes MPC with parameters examples.

Supported versions: 4.6 , 5.0 , 5.1 , 5.2 , 5.3 , 5.4 , 5.5

For PATH TRACING usage:

In order to make it work, in the current version of Unreal Engine (most recent 5.3) you must disable Nanite and follow the following steps:

  1. Turn off Nanite for the meshes you need

  2. For manually placed meshes, activate the option “Evaluate world possition offset” in the raytracing > Advance options in the details tab of the object.

  3. For instance meshes , use this console command: r.RayTracing.Geometry.InstancedStaticMeshes.EvaluateWPO 1

Disclaimer: This Product Supports Nanite for Unreal Engine 5.0+

Features:

  •  Plug and play system to all kind of vegetation assets

  •  Fully customizable to every project needs

  •  Master and material Instances examples

  • Supports Nanite and game ready objects

  • MPC examples for global control

This package includes:

17 Unique Meshes

10 Unique Materials and Material Instances

9 Textures

Texture Resolutions: 2K, 4K

Documentation: See video explanation

1.2 update:

  • Support for 5.4

  • Bug fixed

1.1 update:

  • Fixed bug related with the foliage tool and instances

  • Performance and shader compilation time have been optimized (around 40%)

  • Branch movement has been reworked with new features and new type of movement for better visual quality

见视频 解释说明 展览厅 Youtube的

为任何类型的植被(如树木和草地)自动生成全局风,它支持具有许多多边形和使用Nanite的资产,以及像卡片网格一样的游戏准备,并且可以适应任何类型的几何体,定制或从市场以最少的准备。

不需要枢轴画家或任何类型的外部插件!

插头 & 游戏 材质功能进入世界位置偏移插座和调整您需要的参数.

包括带有参数示例的MPC。

支持的版本: 4.6 , 5.0 , 5.1 , 5.2 , 5.3 , 5.4 , 5.5

对于路径跟踪使用:

为了使其工作,在当前版本的虚幻引擎(最近 5.3)您必须禁用Nanite并按照以下步骤操作:

  1. 关闭Nanite 对于你需要的网格

  2. 用于手动放置的网格,激活选项 “评估世界姿势偏移” 在对象的详细信息选项卡中的光线追踪>高级选项中。

  3. 例如网格 ,使用此控制台命令:r.RayTracing。几何。InstancedStaticMeshes.评估报告1

免责声明:本产品支持Nanite For Unreal Engine5.0+

特征:

  •  各种植被资产的即插即用系统

  •  完全可定制的每个项目需要

  •  主实例和材质实例示例

  • 支持Nanite和game ready对象

  • 用于全局控制的MPC示例

此套餐包括:

17个独特的网格

10种独特的材质和材质实例

9纹理

纹理分辨率:2K,4K

文件: 请参阅视频说明

1.2更新:

  • 支持5.4

  • 修正错误

1.1更新:

  • 修正了与植物工具和实例相关的错误

  • 性能和着色器编译时间进行了优化(约40%)

  • 分支运动已经重新设计了新的功能和新的运动类型,以获得更好的视觉质量

声明:本站所有资源都是由站长从网络上收集而来,如若本站内容侵犯了原著者的合法权益,可联系站长删除。