Features:
- PBR 4-Way Vertex paintable blend Materials
Number of Materials:
- 2 Master Materials (4-Way Vertex Blend Master and 4-Way Vertex Blend with Distance Field Tessellation Master)
- 32 Instance Materials (16x 4-Way Vertex Blend Instances, 16x 4-Way Vertex Blend with Distance Field Tessellation Instances)
- (All Materials are in 2048×2048 resolution)
Number of Textures:
- Total number of Textures 192
- 64 base color maps in 2048×2048
- 64 RAOH maps (roughness, ambient occlusion, height packed in one map) in 2048×2048
- 64 normal maps in 2048×2048
Source File Format: TGA
Supported Development Platforms: Windows, Mac, PS4, Xbox One
Supported Target Build Platforms: Windows, Mac, PS4, Xbox One
Engine Compatibility: 4.16 – 5.4
Intended Platform: PC, Console, Mac
Platforms Tested: Windows
Documentation Included: No
Important\Additional Notes: The “Showcase” demo level has the additional content listed here: 1 Static Meshes
特征:
- PBR四向顶点可涂布混合材料
材料数量:
- 2个主材料(4向顶点混合主材料和带距离场曲面细分主材料的4向顶点混合)
- 32个实例材质(16×4向顶点混合实例,16×4向顶点混合与距离场曲面细分实例)
- (所有材料在2048×2048分辨率)
纹理数量:
- 纹理总数192
- 2048×2048中64个基色图
- 2048X2048中的64张RAOH贴图(粗糙度、环境光遮蔽、高度填充在一张贴图中)
- 2048×2048中的64法线贴图
源文件格式:TGA
支持的开发平台:Windows,Mac,PS4,Xbox One
支持的目标构建平台:Windows,Mac,PS4,Xbox One
引擎兼容性: 4.16 – 5.4
预期平台:PC,控制台,Mac
测试平台:窗户
包括文件:没有
重要\附加注意事项:”Showcase”演示关卡具有此处列出的附加内容:1静态网格体
A beautiful variation of 16 different 4-WayVertex paintable blend materials with distance based tessellation for the use in any game or architectural project.
Vertex blend options:
- Basic
- Moss
- Snow
- Water
Each material comes in a resolution of 2048×2048 and includes base color map, normal map and RAOH map (Roughness, Ambient Occlusion and Height packed in one texture map).
Adjustable parameters in every material instance:
- Texture tile
- Texture rotation
- Roughness intensity
- Normal intensity
- AO power
Adjustable parameters in every advanced Tessellation material instance:
- ON/OFF switch for Tessellation
- ON/OFF switch for use of Distance Field Tessellation
- Displacement and Tessellation Fade Start (Distance in Unreal Units when fade starts)
- Displacement and Tessellation Fade End (Distance in Unreal Units when fade ends)
一个美丽的变化16个不同的4路维特克斯绘画混合材料与基于距离的镶嵌在任何游戏或建筑项目使用。
顶点混合选项:
- 基本
- 苔藓
- 雪
- 水
每种材质的分辨率为2048×2048,包括基色贴图、法线贴图和RAOH贴图(粗糙度、环境光遮蔽和高度打包在一个纹理贴图中)。
每个材质实例中的可调参数:
- 纹理瓷砖
- 纹理旋转
- 粗糙度强度
- 正常强度
- AO功率
每个高级曲面细分材质实例中的可调参数:
- 曲面细分的开/关开关
- 开/关开关,用于使用距离场曲面细分
- 位移和曲面细分淡入淡出开始(淡入淡出开始时以虚幻单位表示的距离)
- 位移和曲面细分淡入淡出结束(淡入淡出结束时以虚幻单位表示的距离)
评论(0)