Features:
- Five ready-to-go styles of water
- Displaced water waves
- Underwater post processing, with depth gradients
- Accurate waterline transition
- Spline-based river system
- Ocean extensions
- Water ripple particles reacting to pawns
- Integration with stylized sky (sold separately)
- RVT-height masking for shallows and deep oceans
- Waterfalls
- Rainbows
- Shoreline waves
- Sea foam
- Fantasy emissive materials
- Demo version of the sky asset (no time of day or weather)
Number of Unique Meshes: 21 usable (45 total)
Number of Materials and Material Instances: 7 materials, 46 instances, 8 functions
Number of Textures: 32
Texture Resolutions: Up to 4k
Supported Development Platforms:
Windows: Yes
Mac: Yes
特征:
- 五种随时可用的水
- 流离失所的水波
- 水下后处理,具有深度梯度
- 精确的水线过渡
- 基于样条的河流系统
- 海洋扩展
- 水波纹粒子对棋子的反应
- 与风格化的天空集成(单独出售)
- Rvt-浅滩和深海的高度掩蔽
- 瀑布
- 彩虹
- 海岸线波浪
- 海泡
- 幻想发射材料
- 天空资产的演示版本(没有一天或天气的时间)
唯一网格数:21个可用(共45个)
材质和材质实例数:7个材质,46个实例,8个函数
纹理数量:32
纹理分辨率:高达4k
支持的开发平台:
Windows:是的
Mac:是的
A system for creating stylized bodies of water with displaced waves, underwater effects, ripples that react to the player, and optimized for maximum performance. Multiple ready-to-go styles are included to get you up and running and showcase just how flexible the system is!
This Unreal Engine 5 asset allows adding one or more stylized water bodies to your project. Choose your wave resolution to balance between visuals and performance. Easily create rivers using spline meshes. The underwater post processing smoothly transitions beneath the waves. Integrates with my Stylized Sky asset (sold separately) to react to time of day and weather.
The pack does not include any landscapes, foliage, time of day or weather. Only the water and water-related systems are included.
Includes an HDR texture protected under Creative Commons CC0, linked here.
FAQ & LIMITATIONS
Can I swim in the water?
I do not have anything specific for swimming as that would be pretty specific for your project. Keep in mind the water displacement is happening on the shader World Position Offset, so things will get complicated if the waves are higher.
Is buoyancy supported?
I did not currently implement buoyancy. It is on my list of things I would like to add in a future update if possible. The reasons are the same as above.
Does the post processing work on rivers?
The rivers do not have post processing or particle ripples. They are a bit more complicated as a spline mesh. I have ideas on how I might be able to add this in the future, but have not yet tested.
Does the water system utilize Lumen or Nanite?
It is not using Lumen or Nanite. The meshes are using instanced static meshes which you can determine your tiling and resolution, and the lighting was all tested without Lumen, although I imagine things would work for Lumen.
Is the pack replicated for multiplayer?
I have not set up anything specific for multiplayer, but the blueprint code is fairly minimal and organized and should be easy to adapt to your needs.
Is the performance good? Can I improve the performance?
There are many ways to improve performance depending on how many features your project needs. You can disable underwater post processing if you don’t need to go beneath the water. You can lower the resolution of the water displacement, or reduce the amount of tiles. Check the Documentation for more info!
一个系统,用于创建程式化的水体与位移波,水下效果,涟漪反应的球员,并优化为最大的性能。 包括多种现成的风格,让您启动和运行,并展示系统是多么灵活!
这个虚幻引擎5资源允许在项目中添加一个或多个风格化的水体。 选择您的波浪分辨率,在视觉效果和性能之间取得平衡。 使用样条网格轻松创建河流。 水下后处理在海浪下平稳过渡. 与我的 风格化的天空 资产(单独出售)对一天中的时间和天气做出反应。
该包不包括任何景观,树叶,一天的时间或天气。 只包括水和与水有关的系统。
包括受Creative Commons CC0保护的HDR纹理,链接 这里.
常见问题及限制
我可以在水里游泳吗?
我没有任何具体的游泳,因为这将是相当具体的项目。 请记住,水位移发生在着色器世界位置偏移上,所以如果波浪更高,事情会变得复杂。
是否支持浮力?
我目前没有实施浮力。 如果可能的话,这是我想在未来的更新中添加的东西列表。 原因与上述相同。
后处理是否适用于河流?
河流没有后处理或颗粒波纹。 它们作为样条网格稍微复杂一点。 我有想法,我可能会在未来添加这个,但尚未测试。
水系统是使用流明还是纳米?
它不使用流明或纳米. 网格体使用实例化静态网格体,您可以确定您的平铺和分辨率,并且照明都在没有流明的情况下进行了测试,尽管我想事情会适用于流明。
包是否为多人游戏复制?
我还没有为多人游戏设置任何特定的内容,但蓝图代码相当最少且有组织,应该很容易适应您的需求。
性能好吗? 我可以提高性能吗?
有很多方法可以提高性能,具体取决于您的项目需要多少功能。 如果您不需要进入水下,您可以禁用水下后期处理。 您可以降低水位移的分辨率,或减少瓷砖的数量。 查看文档以获取更多信息!
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