Features:
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Post Process Material based for easy use.
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Lens Glints
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Lens Ghosts
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Lens Halo
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Easy, key-able, per scene settings using the included Blueprint
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Compatible with both Lumen & Path Tracing
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5 included material instance based presets for different looks
Number of Unique Materials and Material Instances: 8
Number of Blueprints: 1
Supported Development Platforms:
Windows: Yes
Documentation: Link: https://www.youtube.com/watch?v=mVSGsnjy5s8
Important/Additional Notes: Requires Niagara Fluids plugin to be enabled for use of version 2 (real-time capable)
特征:
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后处理材料的基础上,易于使用.
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镜头闪烁
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镜头鬼
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透镜光晕
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使用包含的蓝图,每个场景设置简单,按键可用
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兼容流明和路径跟踪
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5包括基于材质实例的不同外观预设
唯一材质和材质实例数:8
蓝图数目:1
支持的开发平台:
Windows:是的
文档:链接: https://www.youtube.com/watch?v=mVSGsnjy5s8
重要/附加说明:需要启用Niagara Fluids插件以使用版本2(实时功能)
Cinematic Lens Flares is an image based Lens Flare implementation intended for both high quality cinematic outputs and also now as of version 2, Real-Time applications like games.
Version 2 is out now! Check out the latest OVERVIEW and TRAILER
Paired with the included control Blueprint, Cinematic Lens Flares offers a large amount of customization to emulate three main lens flare effects, Lens Glints, Lens Ghosts and a Lens Halos by simply adding the Cinematic Lens Flares V2 post process material to your Post Process Volume and dropping the control Blueprint into your scene.
This asset requires to have Niagara Fluids Plugin enabled on your project.
At it’s core Cinematic Lens Flares V2 is based upon Niagara as opposed to the old version (still included in the release) which was all done at full resolution. Running through Niagara allows for lens flare logic to be done at much lower resolution, allowing for 100x performance speedup vs the old method, making this viable for game use!
Created with HLSL, Cinematic Lens Flares offers an option for high end rendered cinematics & real-time for some beautiful lens effects.
This implementation is designed to work in combination with convolution bloom for the best visual look.
Cinematic Lens Flares work with both rasterised rendering like Lumen as well as Unreal’s Path Tracer (Required use of the high quality non-Niagara based flares) and even the forward renderer!
Version 1 Trailer can be found HERE
You can find an overview and thorough documentation of all the attributes of the initial release here: https://www.youtube.com/watch?v=l0aXxs1jkoM
电影镜头耀斑是一个基于图像的镜头耀斑实现,旨在为高品质的电影输出和现在的版本2,实时应用,如游戏。
配合附带的控制蓝图,Cinematic Lens Flares提供了大量的自定义功能,只需将Cinematic Lens Flares V2post process材质添加到后期处理体积中,并将控制蓝图拖放到场景中,即可模拟三种主
此资源需要在项目上启用Niagara Fluids插件。
在它的核心电影镜头耀斑V2是基于尼亚加拉,而不是旧的版本(仍然包括在发行),这是所有完成在全分辨率。 通过尼亚加拉运行允许镜头耀斑逻辑以低得多的分辨率完成,允许100x性能加速与旧方法,使这可行的游戏使用!
创建与HLSL,电影镜头耀斑提供了一个选择高端渲染的电影和实时一些美丽的镜头效果。
此实现旨在与卷积bloom结合使用,以获得最佳视觉效果。
电影镜头耀斑既适用于光栅化渲染,如流明,也适用于虚幻的路径跟踪器(需要使用高质量的非尼亚加拉基耀斑),甚至是前向渲染器!
版本1预告片可以找到 这里
您可以在此处找到初始版本所有属性的概述和完整文档: https://www.youtube.com/watch?v=l0aXxs1jkoM
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