Features:
10 Example Levels, 63 Textures, 59 Materials and 70 Instances, Post-Process Underwater Effects, Displaced Water Surface, Water Caustics Materials, Shallow Water Simulation on a localized and infinite scale and Buoyancy, FFT Ocean Simulation
Texture Resolutions: 64×64, 128×128, 256×16, 256×256, 512×512, 600×600, 720×720, 800×800, 1024×1024, 1920×1080, 2048×2048, 4096×1024, 4096×2048, 4096×2065, 4096X4096, 8192×8192
No of Materials: 59 Master Materials with 70 Instances
No of Textures: 63
No of Blueprints: 19
Supported Dev/Target Platforms: Windows PC
DOCUMENTATION (Waterline Documentation V2.zip is our latest documentation solution)
VERSION GUIDE (last images for details)
Important/Additional Notes:
> UE5.1 has some harsh TSR Anti-Aliashing smearing on animated materials setting the console variable “r.TSR.ShadingRejection.Flickering.Period” to 0 or really low improves clarity
> Shader calculations in Documentation are from 4.21 the numbers may change across engine versions.
> Changing the Near Clip Plane value from the default can cause artifacts
> As of UE5.3 Ocean Simulation is now supported in Vulkan (just make sure SM6 is enabled for Vulkan in your project settings)
Support Email: stdmms@yahoo.com
特征:
10个示例级别,63个纹理,59个材料和70个实例,后处理水下效果,位移水面,水焦散材料,局部和无限尺度和浮力上的浅水模拟,FFT海洋模拟
纹理分辨率: 64×64,128×128,256×16,256×256,512×512,600×600,720×720,800×800,1024×1024,1920×1080,2048×2048,4096×1024,4096×2048,4096×2065,4096×4096,8192×8192
没有材料: 包含70个实例的59个主材料
没有纹理: 63
没有蓝图: 19
支持的开发/目标平台: 视窗电脑
文件 (Waterline Documentation V2.zip是我们最新的文档解决方案)
版本指南 (详情请参阅最后图片)
重要/附加注意事项:
>UE5.1在设置控制台变量”r.TSR”的动画材质上有一些苛刻的TSR抗锯齿涂抹。阴影投射。闪烁。周期”到0或真的很低提高了清晰度
文档中的着色器计算是从4.21开始的,这些数字可能会在不同的引擎版本中发生变化.
>从默认值更改近剪辑平面值可能会导致伪像
>从UE5.3开始,Vulkan现在支持海洋模拟(只需确保在项目设置中为Vulkan启用了SM6)
支援电邮: stdmms@yahoo.com
Waterline 2.0 Trailer
Waterline 3.0 Trailer
Waterline 4.0 Trailer
Waterline 5.0 Trailer
Waterline 6.0 Trailer
What is Waterline PRO
Waterline PRO is a collection of assets aiming to be the ultimate in Water Simulation Tech!
We’ve been featured from everything from commercials, music videos, film, documentaries and award winning animation to games, VR projects and massive interactive installations!
As of Update 6 we offer support for Pools, Lakes, Seas and Oceans with support for interactive water simulation.
On top of this we offer a wide range of water related VFX like underwater effects for non-volumetric or volumetric (ocean only) fog, dynamic foam/ship wakes, pre-baked or real-time (ocean only) caustics, shoreline support and physics based buoyancy!
Unparalleled Water Simulation – our water simulation system allows for wide range of visual and performance customization, from Simulation Range (while on an infinite scale) and Resolution to Independent Framerate and the ability to simulate dynamic waves from low-poly proxy meshes.
This means that WaterlinePRO is suitable for a wide range of projects from real-time games to film and animation.
*While maintaining reasonable next gen visuals you can expect performance close to or slightly better than Unreal’s Vanilla water while rendering more VFX.
All Ocean Simulations – we support virtually every know Ocean Simulation method all working in real-time from your GPU! We support the gold standard movie quality FFT Oceans like the Phillips Spectrum, the JONSWAP Spectrum, the Pierson Moskowitz Spectrum as well as our own ground breaking Custom Ocean Spectrum which allows you to quickly and easily construct your very own ocean wave spectra from scratch (or add in anyone we might’ve missed above)!
All FFT simulations have also been custom extended with our very own directionality parameters allowing all ocean waves to travel independently of wind direction.
On top of all of this we also support Gerstner Waves for a more stylized approach or a lighter ocean simulation.
But that not all! Despite our best efforts real-time ocean simulation does not make sense for all projects this is why are also support pre-rendered ocean simulation animation and have included a library of 5 such pre-made oceans!
However we have one more surprise… you can mix and match ALL of these Ocean Simulations! That’s right more powerful systems can enjoy running up to 4 ocean simulations, layered on top of each other for a truly unparalleled degree of visual fidelity and fine control over every detail!
Finally our oceans work on an infinite scale (while still rendering details that are centimeters across) as well as all the VFX attached to them like our New Shore System!
More adventurous projects can also use some of our work-in-progress features like our Ocean Deformers which allow you to mask out sections of the ocean.
We also support a wide range of rendering pipelines like VR, nDisplay and even Path-Tracing (some VFX features are dependent on the pipeline)
Sequencer Support – almost every ocean parameter can be adjusted and smoothly blended for real-time ocean state changes as well as per wave key-framing for animation projects.
To get a better idea for this product try the DEMO & TUTORIALS
For contact please message our Twitter or our Support Email: stdmms@yahoo.com
Note that Mobile feature (iOS and Android) are limited at the moment (no simulation) you can see what these are here: https://youtu.be/-oznhg1bJqU
Additional Notes:
//The Path Tracer does not currently support all features as this is something that is actively worked on by Epic.
Things like the Ocean Gen4 and the New Shore System will not render as expected in the Path Tracer.
//The Gen4 Ocean is a Work-In-Progress as such some rendering features may not fully work as expected at the moment and existing features may receive significant changes as development continues.
Multiple Ocean Cascades may not render underwater VFX as expected
Path Tracer does not currently work with the Gen4 Ocean
水线2.0 拖车/拖车
水线3.0 拖车/拖车
水线4.0 拖车/拖车
水线5.0 拖车/拖车
水线6.0 拖车/拖车
什么是Waterline PRO
水线专业是一个资产的集合,旨在成为最终的水模拟技术!
我们的特色从商业广告,音乐视频,电影,纪录片和获奖动画到游戏,VR项目和大型互动装置!
从更新6开始,我们为池、湖泊、海洋和海洋提供支持,并支持交互式水模拟。
除此之外,我们还为非体积或体积(仅海洋)雾、动态泡沫/船尾、预烘焙或实时(仅海洋)焦散、海岸线支持和基于物理的浮力提供了广泛的水相关特效!
无与伦比的水模拟 -我们的水模拟系统允许广泛的视觉和性能定制,从模拟范围(无限尺度)和分辨率到独立的帧速率,以及从低聚代理网格模拟动态波的能力。
这意味着WaterlinePRO适用于从实时游戏到电影和动画的广泛项目。
*在保持合理的下一代视觉效果的同时,您可以期待性能接近或略好于虚幻的香草水,同时渲染更多的特效。
所有海洋模拟 -我们支持几乎所有的海洋模拟方法都在实时工作从您的GPU! 我们支持黄金标准的电影质量FFT海洋,如 菲利普斯光谱,的 JONSWAP频谱,的 彼得森*莫斯科维茨光谱 以及我们自己的突破 海关海洋光谱 它允许您快速和容易地构建您自己的海浪光谱从头开始(或添加任何我们可能错过以上)!
所有的FFT模拟也被定制扩展了我们自己的方向性参数,允许所有的海浪独立于风向传播。
除此之外,我们还支持 格斯特纳波 对于一个更程式化的方法或更轻的海洋模拟。
但这还不是全部! 尽管我们尽了最大的努力,实时海洋模拟对所有项目都没有意义,这就是为什么也是如此 支持预渲染海洋模拟动画 并包括了一个图书馆的5个这样的预先制作的海洋!
不过,我们还有一个惊喜。.. 你可以 混合搭配 所有这些海洋模拟! 这是正确的更强大的系统可以享受运行 多达4个海洋模拟,分层在彼此的顶部为一个真正无与伦比的视觉保真度和精细控制每个细节!
最后,我们的海洋在一个 无限尺度 (同时仍然呈现厘米宽的细节)以及所有附加到它们的特效,就像我们的 新岸上系统!
更冒险的项目也可以使用我们的一些正在进行的功能,如我们的 海洋变形器 这样你就能掩盖海洋的一部分。
我们还支持各种渲染管道,如 VR、nDisplay甚至路径追踪 (某些VFX功能依赖于管道)
音序器支持 -几乎每个海洋参数都可以调整和平稳地混合,以实现实时海洋状态变化以及动画项目的每个波浪关键帧。
如需联系,请留言我们的 推特 或我们的支持电子邮件:stdmms@yahoo.com
请注意,移动功能(iOS和Android)目前是有限的(没有模拟),你可以在这里看到这些是什么: https://youtu.be/-oznhg1bJqU
其他注意事项:
//Path Tracer目前不支持所有功能,因为这是Epic积极开发的功能。
像海洋Gen4和新的海岸系统这样的东西不会在路径跟踪器中呈现出预期的效果。
//Gen4海洋是一个正在进行的工作,因为某些渲染特性目前可能无法完全按预期工作,而随着开发的继续,现有特性可能会发生重大变化。
多个海洋瀑布可能无法按预期渲染水下特效
路径示踪剂目前不与Gen4海洋工作
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