Rev. 2:

  • Engine 4.15 – 5.xx
  • For Engine 4.14 and previous: – All FBX Source animation files are included and can be imported.

“A” reference pose.

All animations include Root Motion.

Motion list has detailed descriptions of each animation.

All animations are on the UE4 template skeleton with IK bones.

All idles and transitions have been carefully pose-matched, for seamless motion trees. All animations are realistic and natural human motion. They could be truncated, re-timed or otherwise altered for any over-the-top or stylistic personal preference.

FBX source files are also included as single Take animations on the UE4 template skeleton, ready for direct import on any other character using the UE4 template skeleton, or for skeleton-to-skeleton retargeting in UE4 to any other Humanoid character. They are in “Project\Source\FBX\” (not visible in the editor).

A Motionbuilder and Maya 2015 file is included with the UE4 template skeleton setup with the the HIK rig. Any of the FBX files can be imported, edited and animated as desired, and re-exported as new animations.

牧师2:

  • 发动机4.15-5.xx
  • 引擎4.14及以前: -所有FBX源动画文件都包含在内,可以导入。

“A”参考姿势。

所有动画都包括根运动.

运动列表有每个动画的详细描述.

所有动画都在带有IK骨骼的UE4模板骨架上。

所有的空转和过渡都经过精心的姿势匹配,以实现无缝的运动树. 所有动画都是真实和自然的人体运动. 他们可以被截断,重新计时或以其他方式改变任何过度的顶部或风格的个人偏好。

FBX源文件也作为单取动画包含在UE4模板骨架上,可以使用UE4模板骨架直接导入任何其他角色,也可以在UE4中从骨架到骨架重定位到任何其他人形角色。 它们位于”Project\Source\FBX\”(在编辑器中不可见)。

使用HIK rig的UE4模板骨架设置中包含Motionbuilder和Maya2015文件。 任何FBX文件都可以根据需要导入,编辑和动画,并重新导出为新动画。






Punch Pro Highlight Video

Punch Pro Animation Overview

The Punch Pro – Animation Pack by Mocap Online offers a versatile set of animations to bring realistic punching sequences to life in your game or simulation. Featuring 145 expertly crafted animations focused on standing punches, this pack provides fluid offensive and defensive moves such as jabs, hooks, blocks, dodges, and dynamic hit reactions, all optimized for smooth integration within Unreal Engine. Whether you’re developing an action game, a combat training simulator, or adding hand-to-hand combat to your project, these animations will help you deliver an engaging and authentic punching experience. The pack is provided in an Unreal Project file along with .FBX source files, making it easy to incorporate into your development workflow.

Explore our 3D viewer and animation list to see everything included and how it can enhance your project:

Animation Types: Offensive and Defensive Punching Moves

Offensive Punches

Broad selection of offensive animations, including various punches such as jabs, hooks, crosses, and uppercuts. Each punch is provided in both left and right versions, enabling a well-rounded and dynamic combat style.

Defensive Maneuvers

Detailed defensive maneuvers, such as dodges, weaves, and blocks. These defensive moves allow characters to evade attacks and create opportunities for counterattacks.

Knockouts and Reactions

Variety of hit reactions, knockdowns, and knockout animations, creating immersive responses to punches. Knockout animations feature diverse falls and collapses.

Idles, Fidgets, and Victory Celebrations

Variety of idle poses, fidget motions, and celebratory victory animations. Characters can take on ready stances, perform subtle fidgets to maintain immersion, or celebrate victories with expressive gestures.

Animation Details

  • 145 animations crafted specifically for punching and hand-to-hand combat.

  • Animations include jabs, hooks, crosses, uppercuts, blocks, dodges, and hit reactions for a comprehensive set of punching actions.

  • Updates in version 2.0:

    • Expanded set of idles and fidgets, including normal, tired, and hurt states.

    • Added new knockout animations, countdowns, and victory celebrations.

    • Includes left and right variations for each punch, providing balanced attack options.

  • Animations are carefully pose-matched for smooth blending, ensuring effortless integration into gameplay systems.

  • Delivered on the UE4 Skeleton in an Unreal Project file, along with source .FBX files.

  • Includes Root Motion and In-Place (IPC) animations, providing flexibility for different movement setups.

Seamless Integration

The Punch Pro Pack is fully compatible with Unreal Engine’s animation framework, making it easy to implement realistic punching actions. These animations are optimized for quick retargeting to the UE5.xx Manny character using our custom IK-Retargeters, ensuring proper bone alignment and smooth animation transitions. With support for both Root Motion and In-Place modes, this pack offers flexible options for character movement and responsiveness, making it a valuable addition for close-combat scenarios. Delivered on the UE4 Skeleton in an Unreal Project file, these animations are ready for seamless integration into any Unreal Engine project. Download the Retargeting Project to simplify the setup process and bring your punching characters to life.

Expertly Crafted by Motus Digital / MoCap Online

These animations were created by Motus Digital, a veteran team with over three decades of experience in the game industry, contributing to countless projects. Their expertise ensures that every animation is produced with meticulous attention to detail, providing polished, consistent, and professional-quality results. This level of craftsmanship distinguishes our pack from other punching animation sets that may lack the precision and quality offered by our experienced team.

Punch Pro Links

冲床专业突出视频

冲床Pro动画概述

由Mocap在线提供的冲床亲动画包提供了一个多功能的动画集,使现实的冲床序列生活在您的游戏或模拟。 这个包拥有145个专注于站立拳的专业制作动画,提供流畅的进攻和防守动作,如刺戳,钩子,块,闪避和动态命中反应,所有这些都经过优化,可以在虚幻引擎中顺利集成。 无论您是在开发动作游戏,战斗训练模拟器,还是在项目中添加肉搏战,这些动画都将帮助您提供引人入胜且真实的打孔体验。 该包随附在虚幻项目文件中。FBX源文件,使它容易合并到您的开发工作流程.

探索我们的3D查看器和动画列表,查看包含的所有内容以及它如何增强您的项目:

动画类型:进攻和防守冲孔动作

进攻拳

广泛的进攻动画选择,包括各种拳,如刺戳,钩子,十字架和勾拳。 每个冲床都有左右两个版本,使一个全面和动态的战斗风格。

防御机动

详细的防御机动,如闪避,编织和阻挡。 这些防御动作允许角色躲避攻击并为反击创造机会。

击倒和反应

各种命中反应,击倒和淘汰赛动画,创造身临其境的反应拳。 淘汰赛动画的特点是不同的下降和崩溃.

闲散,坐立不安和胜利庆祝活动

各种空闲姿势,坐立不安的动作,和庆祝胜利的动画. 角色可以采取准备好的姿态,进行微妙的坐立不安以保持沉浸感,或者用富有表现力的手势庆祝胜利。

动画详情

  • 145动画制作专门为冲孔和肉搏战。

  • 动画包括刺戳,钩子,十字架,勾拳,块,闪避和命中反应的一组全面的冲孔动作。

  • 2.0版的更新:

    • 扩展了一组空闲和坐立不安,包括正常,疲倦和伤害状态。

    • 增加了新的淘汰赛动画,倒计时和胜利庆祝活动。

    • 包括每拳的左右变化,提供平衡的攻击选项。

  • 动画是精心的姿势匹配平滑混合,确保轻松集成到游戏系统。

  • 在虚幻项目文件中的UE4骨架上与源代码一起交付。FBX文件。

  • 包括根运动和就地(IPC)动画,为不同的运动设置提供灵活性.

无缝集成

Punch Pro Pack完全兼容虚幻引擎的动画框架,可轻松实现逼真的打孔动作。 这些动画经过优化,可快速重定向到UE5。xx Manny角色使用我们的自定义IK-重定向器,确保正确的骨骼对齐和平滑的动画过渡。 由于支持根运动和就地模式,这个包提供了灵活的角色移动和响应选项,使其成为近战场景的一个有价值的补充。 这些动画是在虚幻项目文件中的UE4骨架上交付的,可以无缝集成到任何虚幻引擎项目中。 下载 重新定位项目 简化设置过程,使您的打孔字符的生活.

由Motus数码/MoCap在线专业制作

这些动画是由Motus Digital创建的,Motus Digital是一个在游戏行业拥有三十多年经验的资深团队,为无数项目做出了贡献。 他们的专业知识确保每个动画制作都一丝不苟地关注细节,提供抛光、一致和专业质量的结果。 这种工艺水平使我们的包装与其他冲压动画集区别开来,这些动画集可能缺乏我们经验丰富的团队提供的精度和质量。

冲床亲链接

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