Features:

  • CUSTOMIZABLE FREE AIM: Aiming system that points the gun where the mouse is pointing with customization.
  • FULL BODY READY: You can easily integrate the system to full body animated characters.
  • PROCEDURAL AIM OFFSET: The character in the project have procedural aim offset solution.
  • HAND IK: For integrating “Free Aim” to the your AnimBP easily i showed it to you with IK solutions.
  • BODYCAM CAMERA: Deepen the gameplay with an ultra-realistic bodycam view.
  • BLUEPRINT CLARITY: Well-documented blueprints.
  • MODIFIABLE SETTINGS: Customize headbob, post-processing, fisheye and free aim.
  • STATE SPECIFIC HEADBOB: Different headbob movements for every state.
  • SPECIAL VIGNETTE: Camera is tweaked to replicate a bodycam.
  • MULTIPLAYER READY: All the blueprint code is replicated.

Number of Blueprints : 4

Network Replicated: (Yes)

Supported Development & Target Build Platforms: (Windows & Mac)

Notice: The assets are not included. This is a component, you need to integrate it to your project with your own hands.

特征:

  • 可定制的免费目标: 瞄准系统,将枪指向鼠标指向的位置。
  • 全身准备就绪:您可以轻松地将系统集成到全身动画角色。
  • 程序性目标偏移: 项目中的角色具有程序性目标偏移解决方案。
  • 手IK: 为了轻松地将”Free Aim”集成到您的AnimBP中,我用IK解决方案向您展示了它。
  • BODYCAM相机: 深化游戏与超现实的bodycam视图。
  • 蓝图清晰: 有据可查的蓝图。
  • 可修改的设置: 自定义headbob,后处理,鱼眼和自由瞄准。
  • 国家特定头罩: 每个州都有不同的头部动作。
  • 特别小插曲: 相机被调整以复制一个身体相机.
  • 多人游戏准备:复制所有蓝图代码。

蓝图数目:4

网络复制:(是)

支持的开发和目标构建平台:(Windows和Mac)

注意:资产不包括在内。 这是一个组件,您需要用自己的双手将其集成到您的项目中。










SHOWCASE

DOCUMENTATION

My GOAL while developing this ASSET PACK was to allow people to TURNING any PROJECT into a BODYCAM GAME easily.

This asset pack uses the base BODYCAM code of BODYCAMFPSKIT project.

I integrated this component and tested it on ALSV4CPP, UMFPS, LowPolyShooterPack and Unreal Engine TPS Template

If you want to PLAY them you can download DEMOS of them.

ALSDEMO / LPSPDEMO / UMFPSDEMO / UEDEMO

For access to the integration videos send me a DM from DISCORD.

And if you want to integrate it to your special project integration LOGIC is explained on DOCUMENTATION

展览厅

文件

我在开发这个资产包时的目标是让人们可以轻松地将任何项目转换为BODYCAM游戏。

此资产包使用的基本BODYCAM代码 N.身体,身体 项目。

我集成了这个组件并对其进行了测试 ALSV4CPP, UMFPS的, [医]低泡背包 和虚幻引擎Tps模板

如果你想玩他们,你可以下载他们的演示。

阿尔斯德莫 / LPSPDEMO / UMFPSDEMO / 乌德莫

要访问集成视频,请从 不和谐.

如果您想将其集成到您的特殊项目集成逻辑中,请参阅 文件

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