Texture Sizes:
- 3x2048x2048
- 37x4096x4096
Scaled to Epic skeleton: (No)
Collision:Yes(Generated)
Triangles Count: Varied (up to 4500)
LODs: 4 Per rubble pile, 2 Per debris piece (Custom Made)
Number of Meshes: 58
Number of Materials and Material Instances: 12
Number of Textures: 40
Supported Development Platforms: (Windows, Mac OS.)
Supported Target Build Platforms: (PC, Mac, Oculus, HTC Vive, PS4, Xbox)
Documentation: Video Tutorial
纹理尺寸:
- 3x2048x2048
- 37x4096x4096
缩放到史诗骨架:(不)
碰撞:是(生成)
三角形计数:变化(最多4500)
Lod:每个瓦砾堆4个,每个碎片2个(定制)
目数:58
材质和材质实例数:12
纹理数量:40
支持的开发平台:(Windows,Mac OS。)
支持的目标构建平台:(PC,Mac,Oculus,HTC Vive,PS4,Xbox)
文件: 视频教程
Rubble and Debris – Modular Set
Tutorial/Example Youtube Video
*Please note, the tutorial/demo scene is available from 4.19 engine version*
Features:
-11 Standalone rubble piles
-47 Standalone debris pieces
-4 Tiled textures with Height Maps
-Concrete/Bricks/Blocks/Mixed style types
-4096×4096 textures
-Highest LOD setting per rubble pile averages at 3k-4k triangles
-4 LOD levels per rubble pile piece at 100/66/33/10 percentages
-2 LOD levels per standalone debris piece at 100/50 percentages
-2nd UV channel is included in each piece for lightmap baking
We are happy to provide you with any assistance at loknarstudio@gmail.com
瓦砾和碎片-模块化设置
*请注意,教程/演示场景可从4.19引擎版本获得*
特征:
-11独立碎石堆
-47独立碎片
-4平铺纹理与高度地图
-混凝土/砖/块/混合样式类型
-4096×4096纹理
-每个瓦砾堆的最高LOD设置平均为3k-4k三角形
-4lod水平每瓦砾堆件在100/66/33/10百分比
-2个独立碎片碎片的LOD水平(100/50百分比)
-每片包含第二个UV通道,用于光照贴图烘焙
我们很乐意为您提供任何帮助 loknarstudio@gmail.com
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