Texture Sizes:

  • 3x2048x2048
  •  37x4096x4096

Scaled to Epic skeleton: (No)

Collision:Yes(Generated)

Triangles Count: Varied (up to 4500)

LODs: 4 Per rubble pile, 2 Per debris piece (Custom Made)

Number of Meshes: 58

Number of Materials and Material Instances: 12

Number of Textures: 40

Supported Development Platforms: (Windows, Mac OS.)

Supported Target Build Platforms: (PC, Mac, Oculus, HTC Vive, PS4, Xbox)

Documentation: Video Tutorial

纹理尺寸:

  • 3x2048x2048
  •  37x4096x4096

缩放到史诗骨架:(不)

碰撞:是(生成)

三角形计数:变化(最多4500)

Lod:每个瓦砾堆4个,每个碎片2个(定制)

目数:58

材质和材质实例数:12

纹理数量:40

支持的开发平台:(Windows,Mac OS。)

支持的目标构建平台:(PC,Mac,Oculus,HTC Vive,PS4,Xbox)

文件: 视频教程










Rubble and Debris – Modular Set 

Tutorial/Example Youtube Video

*Please note, the tutorial/demo scene is available from 4.19 engine version*

Features: 

-11 Standalone rubble piles 

-47 Standalone debris pieces 

-4 Tiled textures with Height Maps

-Concrete/Bricks/Blocks/Mixed style types 

-4096×4096 textures 

-Highest LOD setting per rubble pile averages at 3k-4k triangles

-4 LOD levels per rubble pile piece at 100/66/33/10 percentages 

-2 LOD levels per standalone debris piece at 100/50 percentages 

-2nd UV channel is included in each piece for lightmap baking 

We are happy to provide you with any assistance at loknarstudio@gmail.com

瓦砾和碎片-模块化设置 

教程/示例Youtube视频

*请注意,教程/演示场景可从4.19引擎版本获得*

特征: 

-11独立碎石堆 

-47独立碎片 

-4平铺纹理与高度地图

-混凝土/砖/块/混合样式类型 

-4096×4096纹理 

-每个瓦砾堆的最高LOD设置平均为3k-4k三角形

-4lod水平每瓦砾堆件在100/66/33/10百分比 

-2个独立碎片碎片的LOD水平(100/50百分比) 

-每片包含第二个UV通道,用于光照贴图烘焙 

我们很乐意为您提供任何帮助 loknarstudio@gmail.com

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