Features:
- Custom collision primitives
- Secondary UVs for lightmaps
- Multiple custom LODs (2-5) for each mesh
- Multiple PBR Material skins for each set
- Baked Occlusion, Roughness, Metallic, and Normal Maps from High Poly meshes
- Example map with fully constructed catwalks
- Additional layered materials
Texture Sizes (Only set names will be listed, there are multiple skins for each one, also ORM and Normal maps are included. ORM = Occlusion, Roughness, and Metallic channels, which are stored in one Texture):
- Catwalks 2048×2048, 4 skins
- Catwalks support beams 2048×2048, 4 skins
- Stairs 4096×4096, 4 skins
- Handrails 2048×2048, 4 skins
- Ladders 2048×2048, 4 skins
- Floor grates 2048×2048, 2 skins
Scaled to Epic skeleton: Yes
Collision: Yes, Custom
Triangle count: Minimum 36on a floor_grate_a mesh, maximum 2002 on a catwalk_stairs_h300 mesh
LODs: Yes, Custom
Number of Meshes: 88
Number of Materials and Material Instances: 22
Number of Textures: 54
Supported Development Platforms: Windows
Supported Target Build Platforms: Windows
特征:
- 自定义碰撞原语
- 用于光照贴图的辅助Uv
- 每个网格的多个自定义Lod(2-5)
- 每组多个PBR材质皮肤
- 来自高多边形网格的烘焙遮挡、粗糙度、金属和法线贴图
- 具有完全构造的走秀的示例地图
- 附加分层材料
纹理大小(只列出集合名称,每个都有多个皮肤,还包括ORM和法线贴图。 ORM=遮挡,粗糙度和金属通道,它们存储在一个纹理中):
- 走秀2048×2048, 4皮肤
- 人行道支撑横梁 2048×2048的, 4皮肤
- 楼梯4096×4096, 4皮肤
- 扶手2048×2048, 4皮肤
- 梯子2048×2048, 4皮肤
- 地板格栅2048×2048, 2皮肤
缩放到史诗骨架:是的
碰撞:是的,习惯
三角形计数:最少36人在floor_grate_a网格上,最大2002 在catwalk_stairs_h300网格上
Lod:是的,习惯
网格数: 88
材质和材质实例数: 22
纹理数量: 54
支持的开发平台:窗户
支持的目标构建平台:窗户
This project includes multiple sets, which were created for quick assembling of industrial catwalks. This pack also includes an example map (presented on a screenshots) with constructed catwalks for reference.
Catwalks beams, stairs, and floors snap together cleanly on 150cm, 75cm, 50cm, 25cm, 10cm, and 5cm grids (excluding parts, which were rotated by 45 degrees. You can snap them by 5cm grid instead).
Handrails snap together on 5cm grid, ladders on 10cm, and 5cm. Also, in this project you can find multiple skins for each set of meshes. For example ladders have 4 skins: brownish-red, yellow, metallic, and rusted. You can see the last screenshot for details.
Project now includes additional layered materials. This allows to edit paint color, rust and dirt color and intensity. To change layered material parameters and layers you need to activate experimental option in Project Settings/Rendering ( under Engine group)/Support Material Layers ( under Materials group) and restart your project. You can turn off it any time, but you will not be able to edit layered materials ( it will not delete previously created layered material instances, you can use them even without Support Material Layers option enabled ).
Also keep in mind that ladders don’t have climbing function.
该项目包括多套,这些套是为快速组装工业走秀而创建的。 这个包还包括一个 示例地图 (在屏幕截图上显示)与构建的t台供参考。
走秀梁、楼梯和地板干净地连接在一起 150厘米,75厘米,50厘米,25厘米,10厘米, 和 5厘米 网格(不包括旋转45度的部分)。 你可以用5厘米的网格来捕捉它们)。
扶手扣在一起 5厘米 网格,梯子上 10厘米, 和 5厘米. 此外,在这个项目中,您可以为每组网格找到多个皮肤。 例如梯子有4皮肤:棕红色,黄色,金属色和生锈。 你可以看到最后的截图了解详情。
项目现在包括额外的分层材料. 这允许编辑油漆颜色,生锈和污垢颜色和强度。 要更改分层材料参数和层,您需要在 项目设置/渲染 (引擎组下)/支撑材料层 (在材料组下)并重新启动您的项目。 您可以随时关闭它,但您将无法编辑分层材质(它将 不是 删除以前创建的分层材质实例,即使没有也可以使用它们 支撑材料层 选项启用)。
还要记住,梯子没有攀爬功能。
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