Features:
- Rigged with Epic Skeleton (no retarget needed, rigged with UE4 Mannequin Skeleton)
- Separated Skeletal Meshes for all parts, you can easily add or remove any part of the armor.
- The jaw can be opened with the additional jaw bone
- Every Character has additional bones
- You can mix all colors separately
- Some of the Characters have Physic Simulation
- Cloth is simulated
- Easy Color control with the Material Instances
- 18 Characters
- 19 Weapons
Rigged: (Yes)
Rigged to Epic skeleton: (Yes)
If rigged to the Epic skeleton, IK bones are included: (Yes)
Number of characters: 18 Pre Made Characters
Vertex counts of characters:
Undead Soldier – 7 040 – 21 700
Undead Guardian – 7 040 – 27 278
Undead Mages – 11 367 – 20 065
Undead Knight – 23 853 – 35 858
Undead Peasants – 11 261 – 17 117
Number of Materials and Material Instances:
Undead Soldier – 30
Undead Guardian – 18
Undead Mages – 56
Undead Knight – 9 Materials and 84 Material Instances
Undead Peasants – 11 Materials and 32 Material Instances
Number of Textures:
Undead Soldier – 69
Undead Guardian – 44
Undead Mages – 104
Undead Knight – 171
Undead Peasants – 92
Texture Resolutions: 4096×4096
Supported Development Platforms:
Windows: (Yes)
Mac: (Yes)
Documentation: No
特征:
- 装备史诗骨架(不需要重新定位,装备UE4人体模型骨架)
- 分离的骨架网格对于所有部件,您可以轻松添加或删除装甲的任何部分。
- 颌骨可以用额外的颌骨打开
- 每个角色都有额外的骨骼
- 您可以单独混合所有颜色
- 有些角色有物理模拟
- 布进行模拟
- 使用材质实例轻松控制颜色
- 18个字符
- 19武器
操纵:(是)
装备史诗骨架:(是的)
如果被装配到史诗骨架上,IK骨骼包括在内:(是的)
字符数:18个预先制作的字符
字符的顶点计数:
亡灵士兵 – 7 040 – 21 700
亡灵守护者 – 7 040 – 27 278
亡灵法师 – 11 367 – 20 065
亡灵骑士 – 23 853 – 35 858
不死农民 – 11 261 – 17 117
材质和材质实例数:
亡灵士兵 – 30
亡灵守护者 – 18
亡灵法师 – 56
亡灵骑士 – 9个材质和84个材质实例
不死农民 – 11个材质和32个材质实例
纹理数量:
亡灵士兵 – 69
亡灵守护者 – 44
亡灵法师 – 104
亡灵骑士 – 171
不死农民 – 92
纹理分辨率:4096×4096
支持的开发平台:
视窗:(是)
Mac:(是)
文件:否
Undead Pack
18 Pre Made Characters!
19 Weapons!
Disclaimer: Renders made in Marmoset Toolbag 3 and Unreal Engine 5, Most of the footage was made in Unreal Engine 4
Rigged with Epic Skeleton
Completely Modular
PBR Textures Metall/Roughness
Textures – normal, metallic, roughness, albedo, AO, opacity, emissive
Rigged with Epic skeleton, no retargeting, 100% compatible with UE4 Mannequin Skeleton. Material Instances with color change.
Undead Soldier – https://www.unrealengine.com/marketplace/en-US/product/undead-soldier
VIDEO PREVIEW – https://www.youtube.com/watch?v=x_TXMCxeJG8
Character: tris 11 858 – 34 316, verts 7 040 – 21 700
Sword: tris 640, verts 397
Dagger: tris 442, verts 293
Spear: tris 312, verts 209
Shield: tris 476, verts 319
Rigged with Epic Skeleton
Rigged with Epic Skeleton. Additional bones that are added to Epic Skeleton: u_Jaw, u_Belt_01-02, u_Bag
PBR Textures Metall/Roughness
4K Textures – Body, Outfit, Armor, Sword, Dagger, Spear, Shield
You can reduce the textures quality without much loss of quality
7 Texture sets – Body, Outfit, Armor, Sword, Dagger, Spear, Shield
Body Skin have version without Scars and 2 versions with Scars
All the Metals have Rust version
Eyes Emission, Tunic, Body Skin, Teeth and Shield Colors are regulated in the Material Instances
All the colors can be mixed to get new look
The model is Completely Modular
Undead Guardian – https://www.unrealengine.com/marketplace/en-US/product/undead-guardian
VIDEO PREVIEW – https://www.youtube.com/watch?v=CKdCp2shO_Q
Character: tris 11 858 – 44 162, verts 7 040 – 27 278
Halberd: tris 640, verts 397
Rigged with Epic Skeleton
Rigged with Epic Skeleton. Additional bones that are added to Epic Skeleton: u_Jaw, u_Belt_01, u_Belt_02, u_CapeMid_01, u_CapeMid_02, u_CapeMid_03, u_Cape_01_l, u_Cape_02_l, u_Cape_03_l, u_Cape_01_r, u_Cape_02_r, u_Cape_03_r, u_SideArmor_l, u_SideArmor_r
Use additional bones to avoid intersections
PBR Textures Metall/Roughness
4K Textures – Body, Outfit, Armor, Halberd
You can reduce the textures quality without much loss of quality
4 Texture sets – Body, Outfit, Armor, Halberd
Body Skin have version without Scars and 2 versions with Scars
All the Metals have Rust version
All of the Colors are regulated in the Material Instances
All the colors can be mixed to get new look
The model is Completely Modular
Undead Mages – https://www.unrealengine.com/marketplace/en-US/product/undead-mage
VIDEO PREVIEW – https://www.youtube.com/watch?v=2dEh1DDmtFg
There are 3 Characters and 4 Weapons
Skin 01: tris 18 530, verts 11 367
Skin 02: tris 19 978, verts 12 186
Skin 03: tris 26 638, verts 20 065
Staff 01: tris 1 792, verts 1 026
Staff 02: tris 1 934, verts 1 095
Mace: tris 1 384, verts 883
Shield: tris 1 544, verts 936
Rigged with Epic Skeleton
Rigged with Epic Skeleton. Additional bones that are added to Epic Skeleton: u_Jaw;
Skin 01: u_Sleeve_01_L, u_Sleeve_02_L, u_Sleeve_03_L, u_Sleeve_01_R, u_Sleeve_02_R, u_Sleeve_03_R
Skin 02: u_Cloth_01, u_Cloth_02, u_Cloth_03
PBR Textures Metall/Roughness
4K Textures – Body, ArmorSet_01, ArmorSet_02, ArmorSet_03, Staff_01, Staff_02, Mace, Shield
You can reduce the textures quality without much loss of quality
8 Texture sets – Body, ArmorSet_01, ArmorSet_02, ArmorSet_03, Staff_01, Staff_02, Mace, Shield
Body Skin have version without Scars and 2 versions with Scars
All Cloth Parts have 4 Color Variations
Ornament for Skin 01 have 4 Color Variations
All the Metals, except Necklace have Rust version
All Colors can be regulated in the Material Instances
All the colors can be mixed to get new look
The model is Completely Modular
Undead Knight – https://www.unrealengine.com/marketplace/en-US/product/undead-knight-01
VIDEO PREVIEW – https://www.youtube.com/watch?v=yXl1rfUiwW0
Character: tris 33 344 – 51 000, verts 23 853 – 35 858
Sword: tris 1 280, verts 764
Long Sword: tris 1 280, verts 804
Spear: tris 918, verts 608
Shield: tris 918, verts 581
Shield Big: tris 1 252, verts 847
Rigged with Epic Skeleton
Rigged with Epic Skeleton. Additional bones that are added to Epic Skeleton: u_Jaw, u_Visor_01, u_Visor_02, u_Cape_01_L, u_Cape_02_L, u_Cape_03_L, u_Cape_04_L, u_Cape_01_R, u_Cape_02_R, u_Cape_03_R, u_Cape_04_R, u_Cape_01, u_Cape_02, u_Cape_03, u_Cape_04
PBR Textures Metall/Roughness
4K Textures – Body, Body&LegsArmor, Helmet&ArmsArmor, Sword, LobgSword, Shield, Shield Big, Spear, Outfit
You can reduce the textures quality without much loss of quality
Each Metal has 5 Color Variations
Metal Color can be changed Separately!
Cloth and Cape have 5 Color Variations
Leather Belts have 4 Color Variations
There are 6 armor options – Default, Ornament_01, Ornament_02 and Rust Version of Each Ornament
All the Metals including Weapons have Rust version
All the colors can be mixed to get new look
You can change the color of every part separately.
Undead Peasants – https://www.unrealengine.com/marketplace/en-US/product/undead-peasants
VIDEO PREVIEW – https://www.youtube.com/watch?v=hTpyr768r78
Character: tris 17 120 – 28 696, verts 11 261 – 17 117
Axe: tris 592, verts 407
Hoe: tris 912, verts 574
Pitchfork: tris 3 807, verts 2 289
Scythe: tris 1 678, verts 1 040
Sickle: tris 1 024, verts 607
Rigged with Epic Skeleton
Rigged with Epic Skeleton. Additional bones that are added to Epic Skeleton: u_Jaw
PBR Textures Metall/Roughness
4K Textures – Body, Set_01, Set_02, Set_03, Set_04, Set_05, Axe, Hoe, Pitchfork, Scythe, Sickle
You can reduce the textures quality without much loss of quality
Textures – normal, metallic, roughness, albedo, AO, opacity, emissive
Each Cloth have 4 Color Variations
All the colors can be mixed to get new look
You can change the color of every part separately.
Features:
-
Rigged with Epic Skeleton (no retarget needed, rigged with UE4 Mannequin Skeleton)
-
Separated Skeletal Meshes for all parts, you can easily add or remove any part of the armor.
-
The jaw can be opened with the additional jaw bone
-
Every Character has additional bones
-
You can mix all colors separately
-
Some of the Characters have Physic Simulation
-
Cloth is simulated
-
Easy Color control with the Material Instances
-
18 Characters
-
19 Weapons
亡灵包
18个预先制作的角色!
19武器!
免责声明:在Marmoset Toolbag3和虚幻引擎5中制作的渲染,大部分素材都是在虚幻引擎4中制作的
用史诗骨架装备
完全模块化
PBR纹理金属/粗糙度
纹理-正常,金属,粗糙度,反照率,AO,不透明度,发射
配备史诗骨架,没有重定位,100%兼容UE4人体模型骨架。 颜色变化的材质实例。
亡灵士兵 – https://www.unrealengine.com/marketplace/en-US/product/undead-soldier
视频预览 -https://www.youtube.com/watch?v=x_TXMCxeJG8
性格: 特里斯11 858 – 34 316,verts7 040 – 21 700
剑: tris640,verts397
匕首,匕首: tris442,verts293
矛拢潞: tris312,verts209
护盾: tris476,verts319
用史诗骨架装备
用史诗般的骨架装备。 添加到史诗骨架的其他骨骼:u_Jaw、u_Belt_01-02、u_Bag
PBR纹理金属/粗糙度
4k纹理-身体,装备,盔甲,剑,匕首,矛,盾牌
您可以降低纹理质量,而不会损失太多质量
7纹理集-身体,装备,盔甲,剑,匕首,矛,盾牌
身体皮肤有没有疤痕的版本和有疤痕的2个版本
所有的金属都有生锈的版本
眼睛的发射,外衣,身体皮肤,牙齿和屏蔽颜色在材料实例中受到调节
所有的颜色都可以混合,以获得新的外观
模型是 完全模块化
亡灵守护者 -https://www.unrealengine.com/marketplace/en-US/product/undead-guardian
视频预览 -https://www.youtube.com/watch?v=CKdCp2shO_Q
性格: 特里斯11 858 – 44 162,verts7 040 – 27 278
戟縺。: tris640,verts397
用史诗骨架装备
用史诗般的骨架装备。 添加到Epic骨架的其他骨骼:u_Jaw,u_Belt_01,u_Belt_02,u_CapeMid_01,u_CapeMid_02,u_CapeMid_03,u_Cape_01_l,u_Cape_02_l,u_Cape_03_l,u_Cape_01_r,u_Cape_02_r,u_cape_03_r,u_sidearmor_l,u_sidearmor_r
使用额外的骨骼以避免交叉
PBR纹理金属/粗糙度
4k纹理-身体,装备,盔甲,戟
您可以降低纹理质量而不会损失太多质量
4个纹理集-身体,装备,盔甲,戟
身体皮肤有没有疤痕的版本和有疤痕的2个版本
所有的金属都有生锈的版本
所有颜色都在材质实例中进行调节
所有的颜色都可以混合,以获得新的外观
模型是 完全模块化
亡灵法师 -https://www.unrealengine.com/marketplace/en-US/product/undead-mage
视频预览 -https://www.youtube.com/watch?v=2dEh1DDmtFg
有3个角色和4个武器
皮肤01: tris18 530,verts11 367
皮肤02: tris19 978,verts12 186
皮肤03: tris26638,verts20065
职员01: tris1 792,verts1 026
职员02: tris1 934,verts1 095
狼牙棒: tris1 384,verts883
护盾: tris1 544,verts936
用史诗骨架装备
用史诗般的骨架装备。 添加到史诗骨架的额外骨骼:u_Jaw;
皮肤01:u_Sleeve_01_L,u_Sleeve_02_L,u_Sleeve_03_L,u_Sleeve_01_R,u_Sleeve_02_R,u_Sleeve_03_R
皮肤02:u_Cloth_01,u_Cloth_02,u_Cloth_03
PBR纹理金属/粗糙度
4k纹理-身体,ArmorSet_01,ArmorSet_02,ArmorSet_03,Staff_01,Staff_02,狼牙棒,盾牌
您可以降低纹理质量而不会损失太多质量
8个纹理集-身体,ArmorSet_01,ArmorSet_02,ArmorSet_03,Staff_01,Staff_02,狼牙棒,盾牌
身体皮肤有没有疤痕的版本和有疤痕的2个版本
所有布料部件有4种颜色变化
皮肤01的装饰品有4种颜色变化
所有的金属,除了项链有生锈的版本
所有颜色都可以在材质实例中进行调节
所有的颜色都可以混合,以获得新的外观
模型是 完全模块化
亡灵骑士 -https://www.unrealengine.com/marketplace/en-US/product/undead-knight-01
视频预览 -https://www.youtube.com/watch?v=yXl1rfUiwW0
性格: 特里斯33 344 – 51 000,verts23 853 – 35 858
剑: tris1 280,verts764
长剑: tris1 280,verts804
矛拢潞: tris918,verts608
护盾: tris918,verts581
大盾: tris1 252,verts847
用史诗骨架装备
用史诗骨架装备。 添加到Epic骨架的其他骨骼:u_Jaw,u_Visor_01,u_Visor_02,u_Cape_01_L,u_Cape_02_L,u_Cape_03_L,u_Cape_04_L,u_Cape_01_R,u_Cape_02_R,u_Cape_03_R,u_Cape_04_R,u_cape_01,u_cape_02,u_cape_03,u_cape_04
PBR纹理金属/粗糙度
4k纹理-身体,身体和腿部武器,头盔和手臂武器,剑,LobgSword,盾牌,盾牌大,矛,装备
您可以降低纹理质量而不会损失太多质量
每种金属有5种颜色变化
金属颜色可以单独改变!
布和斗篷有5种颜色变化
皮带有4种颜色变化
有 6 装甲选项-每个装饰品的默认、装饰_01、装饰_02和锈版
包括武器在内的所有金属都有生锈版本
所有的颜色都可以混合,以获得新的外观
您可以更改每个部分的颜色 分别地.
不死农民 -https://www.unrealengine.com/marketplace/en-US/product/undead-peasants
视频预览 -https://www.youtube.com/watch?v=hTpyr768r78
性格: 特里斯17 120 – 28 696,verts11 261 – 17 117
斧头,斧头: tris592,verts407
锄头: tris912,verts574
干草叉: tris3 807,verts2 289
镰刀,镰刀: tris1678,verts1040
镰刀: tris1024,verts607
用史诗骨架装备
用史诗般的骨架装备。 添加到史诗骨架的额外骨骼:u_Jaw
PBR纹理金属/粗糙度
4k纹理-身体,Set_01,Set_02,Set_03,Set_04,Set_05,斧头,锄头,干草叉,镰刀,镰刀
您可以降低纹理质量而不会损失太多质量
纹理-正常,金属,粗糙度,反照率,AO,不透明度,发射
每块布有4种颜色变化
所有的颜色都可以混合,以获得新的外观
您可以更改每个部分的颜色 分别地.
特征:
-
装备史诗骨架(不需要重新定位,装备UE4人体模型骨架)
-
分离的骨架网格对于所有部件,您可以轻松添加或删除装甲的任何部分。
-
颌骨可以用额外的颌骨打开
-
每个角色都有额外的骨骼
-
您可以单独混合所有颜色
-
有些角色有物理模拟
-
布进行模拟
-
使用材质实例轻松控制颜色
-
18个字符
-
19武器
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