Features: (Please include a full, comprehensive list of the features of the product)

  •  Clean optimized meshes w/ hi-res textures
  •  highly detailed and authentic props
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Texture Sizes: (please list resolutions for each texture)

  •  Majority of props use 4096×4096 textures while only the chainlink fence uses a 2048×2048.
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  •  

Scaled to Epic skeleton: (Yes/No) yes

Collision: (Yes/No, and specify which type — custom, automatically generated, or per-poly?) yes, custom

Vertex Count: Each prop ranges from around 500 triangles –> 11,000 triangles. Vertex counts range from 600 –> 13,000.

LODs: Each prop has 4 LOD levels

Number of Meshes: 29

Number of Materials and Material Instances: 13

Number of Textures: 38

Supported Development Platforms: (Please include a list of platforms on which the product can be used for development) PC but should work on any platform

Supported Target Build Platforms: (Please include a list of platforms for which the product can be targeted in a packaged build) PC

Documentation: (Replace these parentheses with a link to (or a description of where users can find) the documentation)

Important/Additional Notes:

特点:(请包括一个完整的,全面的产品功能列表)

  •  清洁优化网格w/高分辨率纹理
  •  高度详细和真实的道具
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纹理尺寸:(请列出每个纹理的分辨率)

  •  大多数道具使用4096×4096纹理,而只有链环围栏使用2048×2048。
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  •  

缩放到史诗骨架:(是/否)是

碰撞:(是/否,并指定哪种类型-自定义,自动生成或per-poly?)是的,习惯

顶点数:每个道具的范围从大约500个三角形->11,000个三角形。 顶点计数范围为600–>13,000。

Lod:每个道具有4个LOD级别

目数:29

材质和材质实例数:13

纹理数量:38

支持的开发平台:(请包括产品可用于开发的平台列表)PC但应在任何平台上工作

支持的目标构建平台:(请包括产品可以在打包构建中定位的平台列表)PC

文档:(将这些括号替换为指向文档的链接(或用户可以在哪里找到的描述))

重要/附加注意事项:










VIDEO DEMO

All of the models are based on reference images that were taken of a real life substation, so the props are very authentic and close to their real life counterparts.

This package comes with a pre-assembled substation but you can create your own using the variety of props included in the pack. With over a dozen props, you can make a very unique looking substation.

All props come with custom made collision meshes that are accurate and optimized for gameplay. Polygon counts are kept to a minimum and I used tricks to maintain the visual fidelity without using too many polygons ( for example, I used alpha masked texture to model the ribbed towers, saving a lot of triangles, while still maintaining authentic visual style ).

视频演示

所有的模型都是基于一个现实生活变电站的参考图像,所以道具是非常真实和接近他们的现实生活对手。

这个包带有一个预装配的变电站,但您可以使用包中包含的各种道具创建自己的变电站。 有十几个道具,你可以做一个非常独特的变电站。

所有道具都带有定制的碰撞网格,是准确和优化的游戏. 多边形计数保持在最低水平,我使用技巧来保持视觉保真度,而不使用太多多边形(例如,我使用alpha masked texture对肋状塔进行建模,节省了大量三角形,同时仍然保

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