Features
- 74 meshes
- 5 skeletal meshes
- 50 materials
- 144 textures
Texture Sizes:
- 8192X8192
- 4096X4096
- 4096X2048
- 2048X4096
Collision: Yes, Automatically Generated
Vertex Count: 120 – 7.214
LODs: Yes
Number of Meshes: From 3 to 6 LODS for model, automatically generated and imported both
Number of Materials and Material Instances: 50
Number of Textures: 144
Supported Development Platforms: Almost all
特征
- 74目
- 5骨架网格
- 50材料
- 144纹理
纹理尺寸:
- 8192X8192
- 4096X4096的
- 4096X2048
- 2048X4096的
碰撞:是的,自动生成
顶点计数: 120 – 7.214
Lod: 是的
网格数: 从3到6个LOD模型,自动生成和导入两者
材质和材质实例数: 50
纹理数量: 144
支持的开发平台: 几乎所有





LOW AND HIGH POLY
I’ve included high poly and low poly version of some meshes for better optimization (your choice depending from your game).
High poly models could have a lot of tris for a videogame prop, so use them wisely (maybe, in case of eating animation or inventory 3D close up).
Low poly are good for environment dressing.
Anyway, all of them have LODS to set in base of your necessities.
MATCHING UV
Models are divided in sets which share the same UVs structure; this enhance the variation possibilities.
RAG DOLL
Pig and animal carcass models are rigged and their physical assets have physic for better realism.
WHY BUYING THIS?
This collection si perfect for all kind of games and all genres, maybe just for dressing (a butchery, a cellar, for example) or for food collectible in your game.
低聚和高聚
我包括在内 高聚 和 低聚 一些网格的版本更好的优化(您的选择取决于您的游戏)。
高聚 模型可能有很多的tris用于视频游戏道具,所以明智地使用它们(也许,在吃动画或库存3d特写的情况下)。
低聚 适合环境敷料。
无论如何,他们都有LOD来设置你的必需品。
匹配UV
模型被分成共享相同UVs结构的集合;这增强了变化的可能性。
布娃娃
猪和动物胴体模型被操纵,其物理资产具有更好的真实感。
为什么要买这个?
这个集合是完美的所有类型的游戏和所有类型,也许只是为了穿衣(例如屠宰场,地窖)或 食品收藏品 在你的游戏中。

评论(0)