The most powerful kit of interactive tools available for arch viz in Unreal Engine.
虚幻引擎中arch viz可用的最强大的交互式工具包。
Physically-Based Rendering: Yes
Texture Size: 2048 x 2048
Collision: Yes
Number of Blueprints: 7
Number of Meshes: 134
Number of Materials and Material Instances: 136
Number of Textures: 117
Intended Platform: Desktop
Platforms Tested: Desktop
Documentation Included: Yes
基于物理的渲染:是
纹理尺寸:2048×2048
碰撞:是的
蓝图数目:7
目数:134
材质和材质实例数:136
纹理数量:117
预期平台:桌面
测试平台:桌面
文件包括:是的
Promo Video: vimeo.com/137500959
HAL is proud to present the most powerful set of tools available for Architects and Arch Viz Artists looking to add interactivity and value to their UE4 visualizations. The HAL Archviz Toolkit was created to help Architects and Arch Viz Artists quickly implement this extremely powerful set of interactive features into their archviz projects. All of which have been designed by architects and tested by our clients to operate smoothly in real architectural projects. The HAL Archviz Toolkit has also been setup with intuitive keyboard + mouse & Xbox 360 controls.
The Core Components:
• HUD with area for logo or branding
• Live Floor Plans : Mini-map of floor plans including real-time view of player location (support for multiple story buildings)
• Points of interest : Set points of interest in the editor and quickly access them from the HUD & floor plan mini-map
• Edit Mode : Quickly switch models and/or materials (i.e. Kitchen Cabinets & Countertops, Furniture, Wall colors or anything else you want to change)
• Camera Mode : Take HD resolution screenshots in-game! Quickly change lens zoom/FoV + Depth of Field. (helps eliminate the need for additional V-ray renderings)
• Controller Modes : Walk or Fly (drone mode) thru your visualization.
• Optional in-game tutorial for new users
• Easily & quickly hide any HUD elements allowing for a clear view of your visualization.
4.11 UPDATES:
• Added rotation for editable objects
• Optimized materials for editable objects which only use a base mesh to avoid maxing out texture pool in memory.
• Lighting adjustments to Thumbnail render for 4.11
Overview Video: vimeo.com/135624966
© 2015 Hoyt Architecture Lab, Inc.
宣传短片: vimeo.com/137500959
HAL很自豪地为建筑师和建筑可视化艺术家提供了最强大的工具集,以增加他们的UE4可视化的交互性和价值。 HAL Archviz工具包的创建是为了帮助建筑师和Archviz艺术家快速实现这一非常强大的交互功能集到他们的archviz项目。 所有这些都是由建筑师设计的,并由我们的客户测试,以顺利运作在真正的建筑项目。 哈尔Archviz工具包也已经设置了直观的键盘+鼠标和Xbox360控制.
核心组件:
*HUD与区域的标志或品牌
*现场平面图:平面图的迷你地图,包括玩家位置的实时视图(支持多层建筑)
*兴趣点:在编辑器中设置兴趣点,并从HUD&floor plan迷你地图快速访问它们
*编辑模式:快速切换模型和/或材料(即厨柜和台面,家具,墙壁颜色或其他任何你想改变的东西)
*相机模式:在游戏中拍摄高清分辨率屏幕截图! 快速改变镜头变焦/FoV+景深。 (有助于消除对额外V-ray渲染的需求)
*控制器模式:步行或飞行(无人机模式)通过您的可视化。
*新用户可选的游戏内教程
*轻松快速地隐藏任何HUD元素,以便清晰地查看可视化。
4.11更新:
*添加可编辑对象的旋转
*为仅使用基本网格的可编辑对象优化材质,以避免在内存中创建纹理池。
*4.11缩略图渲染的照明调整
概览短片: vimeo.com/135624966
©2015霍伊特建筑实验室,公司.
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