Features:

  • Adjacency rules system – create complex rules that define how tiles are placed next to each other
  • Weights and height-based density scaling – fine-tune the amount of every particular tile appearance on every floor
  • Preconstraining – shape your levels how you want, preset the scenario tiles that always persist
  • Backtracking – make sure your grid generates without errors
  • Hex grid support – not only cube cells supported!

Number of Blueprints: 3

Supported Development Platforms: Any

Supported Deployment Platforms: Any

Documentation (also included in the project): https://bit.ly/ezlgdocs

For additional support: contact me at dunenkoff@gmail.com or Unreal Sandbox Discord Server

特征:

  • 邻接规则系统 -创建复杂的规则,定义瓷砖如何彼此相邻放置
  • 重量和基于高度的密度缩放 -微调每个地板上每个特定瓷砖外观的数量
  • 预约束,预约束 -如何塑造你的水平,你想要的,预设的场景瓷砖,始终坚持
  • 回溯 -确保您的网格生成没有错误
  • 十六进制网格支持 -不仅立方体细胞支持!

蓝图数目: 3

支持的开发平台: 任何

支持的部署平台: 任何

文档(也包含在项目中): https://bit.ly/ezlgdocs

获取额外支持: 联络我: dunenkoff@gmail.com 虚幻沙盒Discord服务器










EzLG is a wave function collapse (WFC) based multistory level generator with adjacency rules system, weights, height-based density scaling, preconstraining and backtracking support. It’s designed for early stage prototyping purposes, it’s 100% blueprint, but can be used as a runtime generator in most cases.

Watch showcase and overview video or grab a demo (109Mb) to test various generator cases in real time!

What’s new:

1.1 (Sept 22, 2021)

  • Tile building logic moved to separate Builder component, two Builder components included – for static mesh component tiles and actor based tiles.

1.01 (May 21, 2021)

  • QoL update – prototypes will rebuild only when empty or when Init Prototypes called from the details panel, so it doesn’t create lag when manipulating blueprints.

1.0 (May 21, 2021)

  • Initial release

[医]EzLG 是一个基于波函数崩溃(WFC)的多层级生成器,具有邻接规则系统,权重,基于高度的密度缩放,预约束和回溯支持。 它是为早期原型设计的,它是100%蓝图,但在大多数情况下可以用作运行时生成器。

观看展示及概览短片获取演示 (109Mb)至 实时测试各种发电机案例!

最新消息:

1.1(2021年9月22日)

  • 图块构建逻辑移动到单独的Builder组件,包括两个Builder组件-用于静态网格体组件图块和基于actor的图块。

1.01(2021年5月21日)

  • QoL更新 – 原型将重建只有当空或当 Init原型 从详细信息面板调用,因此在操作蓝图时不会产生滞后。

1.0(2021年5月21日)

  • 初始版本
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