Features:
- Adjacency rules system – create complex rules that define how tiles are placed next to each other
- Weights and height-based density scaling – fine-tune the amount of every particular tile appearance on every floor
- Preconstraining – shape your levels how you want, preset the scenario tiles that always persist
- Backtracking – make sure your grid generates without errors
- Hex grid support – not only cube cells supported!
Number of Blueprints: 3
Supported Development Platforms: Any
Supported Deployment Platforms: Any
Documentation (also included in the project): https://bit.ly/ezlgdocs
For additional support: contact me at dunenkoff@gmail.com or Unreal Sandbox Discord Server
特征:
- 邻接规则系统 -创建复杂的规则,定义瓷砖如何彼此相邻放置
- 重量和基于高度的密度缩放 -微调每个地板上每个特定瓷砖外观的数量
- 预约束,预约束 -如何塑造你的水平,你想要的,预设的场景瓷砖,始终坚持
- 回溯 -确保您的网格生成没有错误
- 十六进制网格支持 -不仅立方体细胞支持!
蓝图数目: 3
支持的开发平台: 任何
支持的部署平台: 任何
文档(也包含在项目中): https://bit.ly/ezlgdocs
获取额外支持: 联络我: dunenkoff@gmail.com 或 虚幻沙盒Discord服务器
EzLG is a wave function collapse (WFC) based multistory level generator with adjacency rules system, weights, height-based density scaling, preconstraining and backtracking support. It’s designed for early stage prototyping purposes, it’s 100% blueprint, but can be used as a runtime generator in most cases.
Watch showcase and overview video or grab a demo (109Mb) to test various generator cases in real time!
What’s new:
1.1 (Sept 22, 2021)
- Tile building logic moved to separate Builder component, two Builder components included – for static mesh component tiles and actor based tiles.
1.01 (May 21, 2021)
- QoL update – prototypes will rebuild only when empty or when Init Prototypes called from the details panel, so it doesn’t create lag when manipulating blueprints.
1.0 (May 21, 2021)
- Initial release
[医]EzLG 是一个基于波函数崩溃(WFC)的多层级生成器,具有邻接规则系统,权重,基于高度的密度缩放,预约束和回溯支持。 它是为早期原型设计的,它是100%蓝图,但在大多数情况下可以用作运行时生成器。
观看展示及概览短片 或 获取演示 (109Mb)至 实时测试各种发电机案例!
最新消息:
1.1(2021年9月22日)
- 图块构建逻辑移动到单独的Builder组件,包括两个Builder组件-用于静态网格体组件图块和基于actor的图块。
1.01(2021年5月21日)
- QoL更新 – 原型将重建只有当空或当 Init原型 从详细信息面板调用,因此在操作蓝图时不会产生滞后。
1.0(2021年5月21日)
- 初始版本
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