Features:

  •  195 modular objects and preassembled dungeon lamps torches and light fixtures
  •  4 different PBR material sets to change the looks of the objects all one single texture Atlas
  •  4 fire particle system variations
  • 4 different for different light function textures to fit the different light fixture geometries

Texture Sizes:

  •  18 x 8k textures
  •  5 x 2048
  • 4 x 1024
  • 3 x 512

 

Scaled to Epic skeleton: No

Collision: Yes automatically generated

Vertex Count: 50 to 5000

LODs:0

Number of Meshes: 195

Number of Materials and Material Instances: 13

Number of Textures: 25

Supported Development Platforms: PC

Supported Target Build Platforms: PC

Documentation: see overview map

Important/Additional Notes: If you have any questions feel free to write me an email  support@maxstudios.eu or and discord

特征:

  •  195模块化对象和预装配的地下城灯火炬和灯具
  •  4个不同的PBR材质集来改变对象的外观所有一个单一的纹理图集
  •  4火粒子系统变化
  • 4种不同的光功能纹理,以适应不同的灯具几何形状

纹理尺寸:

  •  18x8k纹理
  •  5×2048
  • 4×1024
  • 3×512

 

缩放到史诗骨架:不

碰撞:是自动生成的

顶点数:50至5000

Lod:0

目数:195

材质和材质实例数:13

纹理数量:25

支持的开发平台:PC

支持的目标构建平台:PC

文档:请参阅概述地图

重要/附加注意事项: 如果您有任何问题,请随时给我写一封电子邮件  support@maxstudios.eu 或及 不和谐

This pack features 195 modular objects and preassembled dungeon lamps torches and light fixtures. It includes four different PBR material sets to bury the looks of the objects which share all one single texture Atlas in order to make instancing and resource sharing more efficient. The material features the ability to blend between two sets of textures and fade in and out the emissive glow in order to make parts of the mesh look like there are on fire. There are also four different sizes of fire particle systems included which fit the different shapes and sizes of the burning materials of the objects. The pack includes three example Blueprint combining objects, dynamic lights with light functions as well as the particle system and the ability to turn the fire/light on and off. This set comes with textures that have a 8K resolution so that everyone can decide from themselves which mipmap bias they are going to use for the game for example – 2 would be 2048.

这个包的特点是195个模块化对象和预装配的地下城灯火炬和灯具. 它包括四个不同的PBR材质集,用于隐藏共享所有单个纹理图集的对象的外观,以提高实例化和资源共享的效率。 材质具有在两组纹理之间混合并淡入淡出自发光的功能,以使网格体的部分看起来像着火了。 还包括四种不同尺寸的火粒子系统,它们适合物体燃烧材料的不同形状和大小。 该包包括三个示例蓝图组合对象,动态光与光功能,以及粒子系统和打开和关闭火/光的能力。 这个集合带有8k分辨率的纹理,这样每个人都可以自己决定他们将用于游戏的mipmap偏差-2将是2048。

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