Scaled to Epic skeleton: Yes
Physically-Based Rendering: Yes
Texture Size : 4096×4096
Collision: Yes, custom and automatically generated
Vertex Count: 2000 average, 800 to 15000
LODs: 3
Number of Meshes: 29 Static and 29 Skeletal versions
Number of Particle Effects: 1
Number of Blueprint Actors: 2
Number of Materials and Material Instances: 25 Materials, 25 Instances
Number of Textures: 54 Textures
Intended Platform: PC, MAC, Mobile and Consoles
Platforms Tested: PC

缩放到史诗骨架:是的
基于物理的渲染:是
纹理尺寸:4096×4096
碰撞:是的,自定义和自动生成
顶点数:2000平均值,800至15000
Lod:3
网格数:29个静态版本和29个骨架版本
粒子效果数量:1
蓝图演员数量:2
材质和材质实例数:25个材质,25个实例
纹理数量:54纹理
目标平台:PC、MAC、移动和控制台
测试平台:PC











Preview: youtube.com/watch?v=exKUkMdtI6Q&feature=youtu.be

Contains melee weapons with variations, emissive (for burning effect) and blood textures, a flame particle system and a blueprint to modify its direction with the swing of the weapon. Meshes are available in both static and skeletal mesh format.

预览: youtube.com/watch?v=exKUkMdtI6Q&feature=youtu.be

包含具有变化,发射(用于燃烧效果)和血液纹理的近战武器,火焰粒子系统和蓝图,以通过武器的摆动来修改其方向。 网格体有静态和骨架网格体格式。

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