. 20 HQ Pendant lamps ( Static mesh )
. 20 HQ Pendant lamps ( Blueprint and Light control ) Whit Light and Heigh adjustment.
Number of Meshes: 40
Number of Materials and Material Instances: 57 Instances, 34 master materials
Number of Textures: 23
LODs: 4
Vertex Count: 963 – 89,165
Texture size range: 512 x 512 – 8000 x 4800
Some of the materials have textures from:
https://texture.ninja/
https://texturehaven.com/
https://cc0textures.com/
https://hdrihaven.com/
. 20个总部吊灯(静态网)
. 20HQ吊灯(蓝图和灯光控制),灯光和高度调整。
网格数: 40
材质和材质实例数:57实例,34主材料
纹理数量: 23
Lod: 4
顶点计数: 963 – 89,165
纹理尺寸范围: 512×512-8000×4800
有些材料的纹理来自:
https://texture…忍者/
https://texturehaven.com/
https://cc0textures.com/
https://hdrihaven.com/
These models were specially designed to be used in scenes with RTX (Raytrace).
*They can be used in regular scenes, but you may have overlapping notice when you bake. Be cause of the complexity of the meshes.
Each lamp has its own blueprint, lighting control and Heigh adjustment.
Need more Pendant Lamps ?
这些模型是专门设计用于RTX(Raytrace)的场景。
*它们可以在常规场景中使用,但是当你烘烤时,你可能会有重叠的注意。 是网格的复杂性的原因。
每盏灯都有自己的蓝图,照明控制和高度调整。
需要更多吊灯吗?
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