Number of Unique Meshes: 10
Collision: Yes, custom
Vertex Count: From 646 (sign) to 24,416 (Pumpjack)
LODs: No
Number of Materials and Material Instances: 24
Number of Textures: 60
Texture Resolutions: 4096×4096
Supported Development Platforms:
Windows: Yes
Mac: Not tested
The demo scene was made with baked static lighting so you should allow static lighting on project settings when using unreal 5.5 in order to watch it as originally intended.
唯一网格数:10
碰撞:是的,定制
顶点计数:从646(符号)到24,416(Pumpjack)
Lod:不
材质和材质实例数:24
纹理数量:60
纹理分辨率:4096×4096
支持的开发平台:
Windows:是的
Mac:未测试
演示场景是使用烘焙静态光照制作的,因此在使用虚幻5.5时,您应该允许在项目设置中使用静态光照,以便按原意观看。
Physics Asset Collisions are now fixed
Pumpjack and other oil extraction instruments. Animated. New and old materials.
List of objects:
Pumpjack
Extraction Base and Pipe
Bollard
Office
Door
Drum
Fence
Pallet
Sign
Fuel Storage Tower
Disclaimer:
(For UE5 version). The example map is made with static lighting in mind, so you can achieve better results by selecting “none” as Dynamic Global Illumination Method. You can find this setting in Project Settings, Engine, Rendering.
物理资源碰撞现已修复
Pumpjack等采油仪器。 动画。 新旧材料。
对象列表:
泵机/泵机
提取底座和管道
护柱,护柱
办公室
门
鼓,鼓
栅栏
托盘
签署
燃料储存塔
免责声明:
(对于UE5版本)。 示例地图是在考虑静态照明的情况下制作的,因此您可以通过选择”无”作为动态全局照明方法来获得更好的结果。 您可以在项目设置,引擎,渲染中找到此设置。
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