Features:

  • PBR Materials
  • Photoscanned Textures
  • Mobile Ready (MotoG 2013 and Samsung j7 Tested)

Texture Sizes:

  • 512 to 4k

Scaled to Epic Skeleton: Yes

Collision: Automatically Generated

Vertex Count:

  • PC: 308 – 2600
  • Mobile: 128 – 527

LODs: Auto LODs

Number of Meshes: 26

Number of Materials and Material Instances: 2 Master 16 Materials Instances (16 PC + 16 Mobile)

Number of Textures: 53 Textures

Supported Development Platforms: PC- Mobile

特征:

  • PBR材料
  • 光扫描纹理
  • 移动就绪(MotoG2013和三星j7测试)

纹理尺寸:

  • 512至4k

缩放到史诗骨架:是的

碰撞:自动生成

顶点计数:

  • 邮编:308-2600
  • 手机:128-527

Lod:自动Lod

网格数: 26

材质和材质实例数:2个Master16Materials实例(16PC+16Mobile)

纹理数量:53纹理

支持的开发平台:PC-移动










13 Realistic photoscanned trash and 6 tiled materials to design scenarios of dirt and garbage. The materials have been edited to guarantee a perfect light baking.

(DemoVideo)

More Decals:

Environments

Archviz:

More Photogrammetry assets:

More Textures:

13逼真的photoscanned垃圾和6平铺材料设计场景的污垢和垃圾。 材料经过编辑,以保证完美的光烘烤。

(DemoVideo)

更多贴花:

环境

阿奇维兹:

更多摄影测量资产:

更多纹理:

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