Physically-Based Rendering: Yes Texture Size (please list textures for each resolution): 2048×2048 Collision: Yes – custom LODs: Yes (includes a sprite sheet) Number of Meshes: 30 Number of Materials and Material Instances: 3 Number of Textures: 9 Intended Platform: Any that UE4 supports Documentation Included: NoMSH_Key_01 : 1,208 T / 961 V MSH_Key_02 : 1,972 T / 1,928 V MSH_Key_03 : 1,166 T / 930 V MSH_Key_04 : 2,162 T / 1,985 V MSH_Key_05 : 1,048 T / 910 V MSH_Key_06 : 862 T / 788 V MSH_Key_07 : 700 T / 606 V MSH_Key_08 : 496 T / 516 V MSH_Key_09 : 2,380 T / 1,824 V MSH_Key_10 : 2,568 T / 1,644 V (there are also 20 sprites, which are mapped onto quads)Intended Platform:Any platform that supports UE4. It’s been directly tested on Windows. They’re just meshes and textures, so they should go anywhere.
基于物理的渲染:是纹理大小(请列出每个分辨率的纹理):2048×2048碰撞:是-自定义Lod:是(包括一个精灵表)网格数:30个材质和材质实例数:3个纹理数:9个目标平台:UE4支持的任何文档包括:NoMSH_Key_01:1,208T/961V MSH_Key_02:1,972T/1,928V MSH_Key_03:1,166T/930v msh_key_04:2,162t/1,985V Msh_key_05:1,048T/910v Msh_key_06:862T/788v Msh_key_07:700T/606V Msh_key_08:496T/516V Msh_key_09:2,380T/1,824V Msh_key_10:2,568t/1,644V(也有20个精灵,它们映射到四边形)预期平台:支持Ue4的任何平台。 它已经在Windows上直接测试过。 它们只是网格和纹理,所以它们应该去任何地方。
Keys are important to folks on an adventure. Doors, chests, panels – they’re all locked! This pack includes a good selection of keys from every day keys to special fancy keys.Every key is also rendered out as a sprite so you can include it in your HUD or Inventory system.What Is A Mini Pack?A small, affordable collection of professionally crafted assets. These packs are meant to save your artists from having to build every little detail in a scene. Use their time for something more valuable- like iconic vistas or hero props.Even if these are not exactly what you need, maybe they’re far enough along that your artists can tweak them a little to get what you need.
钥匙对冒险的人来说很重要. 门,箱子,面板-他们都锁上了! 这个包包括一个很好的选择从每天的钥匙到特殊的花式钥匙.每个键也呈现为精灵,因此您可以将其包含在HUD或库存系统中。什么是迷你包?一个小,负担得起的专业制作资产集合. 这些包是为了让你的艺术家不必在一个场景中构建每一个小细节。 利用他们的时间做一些更有价值的事情–比如标志性的远景或英雄道具。即使这些不是你所需要的,也许它们足够远,你的艺术家可以稍微调整它们以获得你所需要的。
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