DOCUMENTATION:

Videos in DropZone Studios’ YouTube Channel

REQUIREMENTS:

This product uses the new UE5 feature Nanite by default so tree meshes don’t include other LODs.

It’s recommended to have an RTX GPU, at least an RTX 2080. Demo videos were recorded in 4K with an RTX 3080 GPU.

VERSIONS:

V2.2.1 is available in UE5 versions 5.1 and above

Physically-Based Rendering: Yes

Texture Size: The majority of assets use 4K base color, normal and utility textures

Collision: Yes (simple capsule collider around the tree’s lower trunk) 

Nanite Triangle Count: 91 921 – 591 351

LODs: None (Nanite fallback)

Lightmap Support: No

Number of Meshes: 60

Number of Materials and Material Instances: TOTAL 55 – Materials 2, Material Instances 53

Number of Material Functions: 4

Number of Textures: 90

Platforms Tested: PC

RELEASE HISTORY AND UPCOMING FEATURES:

https://dropzonestudios.com/

文件:

DropZone Studios的YouTube频道中的视频

要求:

该产品默认使用新的UE5功能Nanite,因此树网格不包括其他Lod。

建议使用RTX GPU,至少使用RTX2080。 演示视频录制在4K与RTX3080GPU。

版本:

V2.2.1适用于UE5 5.1及更高版本

基于物理的渲染:是

纹理大小:大多数资源使用4k基色、普通纹理和实用纹理

碰撞:是的(简单的胶囊对撞机围绕树的下树干) 

纳米三角形计数:91 921 – 591 351

Lod:无(纳米回退)

光照贴图支持:否

目数:60

材质和材质实例数:共55个-材质2,材质实例53

材质功能数量:4

纹理数量:90

测试平台:PC

发布历史记录和即将推出的功能:

https://dropzonestudios.com/










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Possible PERFORMANCE BOOSTERS when using VSM (virtual shadow maps):

1. Adjust “Anti-Aliasing Method” in “Project Settings” to “TAA” instead of “TSR”.

2. Adjust “Engine Scalability Settings” to “High” or “Medium”.

3. Adjust “World Position Offset Disable Distance” of all the DZ tree meshes in your level to be the same value as wind kill distance (e.g. 10000 = 100m) in master materials.

4. Adjust “Shadow Cache invalidation behavior” of all the DZ tree meshes in your level to “Rigid” or “Static”.

VIDEOS

DZ Trees – Conifers

DOCUMENTATION

Tutorial Video of DZ Conifer Trees

DZ Trees V2.01-V2.02 New Features Tutorial

Ultra Dynamic Sky Integration Diagram

Check upcoming features and improvements for DZ Trees from our pages:

https://dropzonestudios.com/

Support: contact@dropzonestudios.com

With these 60 trees, you can create impressive environments and conifer forests from all around the world. Lower trunks have been displaced based on bark height map textures. Shaping the trunk based on the height/displacement maps is an alternative method to photogrammetry, and it does not compromise the resolution/accuracy of the bark textures. Professionally made tree models, textures and materials ensure that the quality is in line with the best assets in the Market Place.

Full Nanite support:

All the trees are high-res Nanite meshes and are using Nanite by default. Everything is optimized to achieve the best performance without compromising quality.

Full Lumen support:

This product supports Lumen in all the supported engine versions mentioned in the beginning of this product page (UE 5.1 and above). Lumen can be activated in “Project Settings” => “Rendering” => “Global Illumination” => “Dynamic Global Illumination Method” => “Lumen”. More information about Lumen can be found in Unreal Engine 5.0 documentation.

Efficient and highly user-friendly materials:

Master materials (2 pieces) are very easy to understand and effective. Material instances created from them allow easy customization of trees and wind effects according to your wishes. Wind effects are very cheap for PC performance, yet very realistic. Watch the tutorial videos to get an idea of all the useful features that these versatile materials offer. These include, for example, blending two bark textures using vertex color, using snow and wetness effects, possibility to add moss/lichen and peeled bark to trunks and branches, adjusting the visibility of leaves/needles, killing the wind effect smoothly according to the distance and mixing different wind directions with different strengths. Wind effects also use two vertex colors to get branches move more naturally.

DZ Trees – Conifers features:

Made for Unreal Engine 5.1 and above

High resolution Nanite meshes for trees (60 pieces)

High resolution textures

Wind system (recommended to use MPC, only needs to adjust one number to give wind strength for all the trees)

Snow effect (recommended to be adjusted mostly in master material instances, 2 pieces)

Wetness Effect (recommended to be adjusted mostly in master material instances, 2 pieces)

Possibility to add moss/lichen and peeled bark to trunks and branches

Overview map

Asset list:

Tree Large: 60

Tree Species:

Monterey Cypress, Cupressus macrocarpa

Monterey Pine, Pinus radiata

Torrey Pine, Pinus torreyana

Stone Pine, Pinus pinea

Pine, Pinus sylvestris

Fir, Picea abies

DOCUMENTATION:

Videos in DropZone Studios’ YouTube Channel

REQUIREMENTS:

This product uses the new UE5 feature Nanite by default so tree meshes don’t include other LODs.

It’s recommended to have an RTX GPU, at least an RTX 2080. Demo videos were recorded in 4K with an RTX 3080 GPU.

VERSIONS:

V2.2.1 is available in UE5 versions 5.1 and above

Physically-Based Rendering: Yes

Texture Size: The majority of assets use 4K base color, normal and utility textures

Collision: Yes (simple capsule collider around the tree’s lower trunk) 

Nanite Triangle Count: 91 921 – 591 351

LODs: None (Nanite fallback)

Lightmap Support: No

Number of Meshes: 60

Number of Materials and Material Instances: TOTAL 55 – Materials 2, Material Instances 53

Number of Material Functions: 4

Number of Textures: 90

Platforms Tested: PC

RELEASE HISTORY AND UPCOMING FEATURES:

https://dropzonestudios.com/

请务必查看我们的其他产品

使用VSM(虚拟阴影贴图)时可能的性能提升器:

1. 将”项目设置”中的”抗锯齿方法”调整为”TAA”而不是”TSR”。

2. 将”引擎可扩展性设置”调整为”高”或”中”。

3. 将关卡中所有dz树网格体的”世界位置偏移禁用距离”调整为与主材料中的风击距离相同的值(例如10000=100m)。

4. 将关卡中所有dz树网格体的”阴影缓存无效行为”调整为”刚性”或”静态”。

短片

DZ树-针叶树

文件

Dz针叶树教程视频

DZ树V2.01-V2.02新特性教程

超动态天空积分图

从我们的页面查看DZ树的即将到来的特性和改进:

https://dropzonestudios.com/

支持:contact@dropzonestudios.com

有了这60棵树,你就可以创造出令人印象深刻的环境和来自世界各地的针叶林。 较低的树干已被移位基于树皮高度地图纹理. 基于高度/位移图塑造树干是摄影测量的另一种方法,它不会影响树皮纹理的分辨率/精度。 专业制作的树模型,纹理和材料确保质量符合市场上最好的资产。

全纳米支持:

所有的树都是高分辨率的纳米网格,默认情况下都使用纳米网格. 一切都经过优化,可在不影响质量的情况下实现最佳性能。

全腔支持:

本产品在本产品页面开头提到的所有受支持的引擎版本(UE5.1及更高版本)中均支持Lumen。 流明可以在”项目设置”=>”渲染”=>”全局照明”=>”动态全局照明方法”=>”流明”中激活。 更多关于流明的信息可以在 虚幻引擎5.0文档.

高效和高度用户友好的材料:

大师材料(2件)非常容易理解和有效。 从它们创建的材质实例允许根据您的意愿轻松定制树木和风效果。 风效果对于PC性能来说非常便宜,但非常逼真。 观看教程视频,了解这些多功能材料提供的所有有用功能。 例如,使用顶点颜色混合两种树皮纹理,使用雪和湿效果,在树干和树枝上添加苔藓/地衣和去皮树皮的可能性,调整叶子/针的可见性,根据距离平滑地杀死风 风效果还使用两个顶点颜色来使分支更自然地移动。

DZ树木-针叶树特征:

专为虚幻引擎5.1及更高版本而设计

用于树木的高分辨率纳米网格(60个)

高分辨率纹理

风力系统(建议使用MPC,只需要调整一个数字就可以给所有的树木提供风力)

雪效果(建议主要在主材质实例中调整,2片)

润湿效果(建议主要在主材料实例中调整,2件)

在树干和树枝上添加苔藓/地衣和去皮树皮的可能性

概览地图

资产清单:

树大:60

树种:

蒙特里柏树, 隆陇Cupressus macrocarpa

蒙特里松, 辐射松(Pinus radiata)

托里松, 松柏torreyana

石松, 松果,松果

松木, 西尔维斯特松

冷杉, [医]皮克亚

文件:

DropZone Studios的YouTube频道中的视频

要求:

该产品默认使用新的UE5功能Nanite,因此树网格不包括其他Lod。

建议使用RTX GPU,至少使用RTX2080。 演示视频被记录在4K与RTX3080GPU。

版本:

V2.2.1适用于UE5 5.1及更高版本

基于物理的渲染:是

纹理大小:大多数资源使用4k基色、普通纹理和实用纹理

碰撞:是的(简单的胶囊对撞机围绕树的下树干) 

纳米三角形计数:91 921 – 591 351

Lod:无(纳米回退)

光照贴图支持:否

目数:60

材质和材质实例数:共55个-材质2,材质实例53

材质功能数量:4

纹理数量:90

测试平台:PC

发布历史记录和即将推出的功能:

https://dropzonestudios.com/

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