Props scaled to Epic skeleton: YES
Texture Size:
- 256×32 [1]
- 128×128 [4]
- 256×256 [16]
- 512×512 [8]
- 1024×1024 [50]
- 2048×2048 [24]
- 4096×1024[1]
- 4096×4096 [10]
- 8192×2048 [1]
Collision: Some certain object
Vertex Count: 16 – 34908
LODs: Some certain object
Number of Meshes: 145
Number of Materials: 31
Material Instances: 118
Number of Textures: 115
Supported Platforms: Desktop 64 bit for HTC VIVE
Important Notes:
- Only need Right controller (right hand) to work at a time, if you turn on both controllers, only one will be able to interact with the scene.
- Only work with HTC VIVE. (To work with OCULUS RIFT, you need to change the eye level and button mapping)
- Images used are from Pixabay.com which is FREE FOR COMMERCIAL USE.
- If Unreal ask you to change the project’s name into a shorter name, just simply change the .uproject file’s name.
- 4.24 : Make sure you use the “Default bindings for VIVE” (in SteamVR Input)
道具缩放到史诗骨架: 是的
纹理尺寸:
- 256×32[1]
- 128×128[4]
- 256×256[16]
- 512×512[8]
- 1024×1024[50]
- 2048×2048[24]
- 4096×1024[1]
- 4096×4096[10]
- 8192×2048[1]
碰撞: 某个对象
顶点计数: 16 – 34908
Lod: 某个物体
网格数: 145
材料数量: 31
材质实例: 118
纹理数量: 115
支持的平台: HTC VIVE的桌面64位
重要事项:
- 只需要 右控制器 (右手)要一次工作,如果您打开两个控制器,则只有一个能够与场景交互。
- 仅适用于HTC VIVE。 (要使用OCULUS RIFT,您需要更改眼睛水平和按钮映射)
- 使用的图像来自Pixabay.com 这是免费的商业用途。
- 如果虚幻要求您将项目名称更改为较短的名称,只需简单地更改即可。uproject文件的名称。
- 4.24:确保使用”默认绑定VIVE”(在SteamVR输入中)
You can use this project as a sample to learn, or show it to your client as a demo, or build your own VR interactive application with function like: changing material, switching color, grab object, toggle light. The project is 100% Blueprint.
Features:
- Changing material
- Switching color
- Grabbing object
- Toggling light
- Using line tracing to interact
- Include Tutorial Document to help you add these functions to your own models.
Recommend furniture asset pack to use with VR here
Support email: bazicproductionm@gmail.com
您可以使用此项目作为示例来学习,或将其作为演示展示给您的客户,或构建您自己的VR交互应用程序,其功能如下:更改材质、切换颜色、抓取对象、切换光。 该项目是100%的蓝图。
特征:
- 更换材料
- 切换颜色
- 抓取对象
- 切换灯
- 使用线跟踪进行交互
- 包含教程文档,以帮助您将这些函数添加到您自己的模型中。
推荐家具资产包与VR一起使用 这里
支援电邮:bazicproductionm@gmail.com
评论(0)