Features:
- Rigged and animated with fully adjustable open/close animations and door handle operation animation
- Multiple skin variations for each door model
Texture Sizes: All Textures are 2048×2048
Scaled to Epic Skeleton: Yes
Collision: Yes, Custom Made
Vertex Count: Triangle counts range from 600 –> 1600. Vertex count range from 1,000 –> 2,400
LODs: Each door comes with 3 levels of LOD
Number of Meshes: 33
Number of Materials and Material Instances: 61
Number of Textures: 182
Supported Development Platforms: PC
Supported Target Build Platforms: PC
Documentation: None
特征:
- 装备和动画与完全可调的打开/关闭动画和门把手操作动画
- 每个门模型的多个皮肤变化
纹理尺寸:所有纹理都是2048×2048
缩放到史诗骨架:是的
碰撞:是的,定做的
顶点计数:三角形计数范围从600–>1600。 顶点计数范围从1,000–>2,400
Lod:每扇门都有3个级别的LOD
网格数: 33
材质和材质实例数: 61
纹理数量: 182
支持的开发平台:PC
支持的目标构建平台:PC
文件:无
Sketchfab Model <— A sample of 6 doors from this collection
This is a set of 19 different doors. Each door comes with several different skin variations.
Each door comes with a clean skin with minimal dirt / scratches and also a set of worn skins with some edge wear.
All materials are PBR configured (made in Substance Painter) and include base/metal/rough/normal textures.
The metal / roughness texture is a combined texture with the red channel = metalness; green channel = roughness. This is done to save texture memory.
Each door is rigged to open and close properly. The door handles are also rigged and include an animation that shows the handle being operated. Some of the doors also have locks that can be animated.
All doors come with custom collision models that are simple and accurately cover the door and door frame.
This asset pack was made using UE 4.20 but it should work on any version since the door Blueprints use very standard nodes.
Sketchfab模型 <—本系列6扇门的样本
这是一套19个不同的门。 每扇门都有几种不同的皮肤变化。
每个门都有一个干净的皮肤,最小的污垢/划痕和一套磨损的皮肤与一些边缘磨损。
所有的材料都是PBR配置(在物质画家),包括基础/金属/粗糙/正常纹理。
金属/粗糙度纹理是红色通道=金属度;绿色通道=粗糙度的组合纹理。 这样做是为了节省纹理内存。
每扇门都有适当的打开和关闭装置. 门把手也被操纵,并包括一个动画显示正在操作的把手。 有些门也有可以动画的锁。
所有的门都配有定制的碰撞模型,简单准确地复盖门和门框。
此资源包是使用UE4.20制作的,但它应该适用于任何版本,因为门蓝图使用非常标准的节点。
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