Features:

  •  Visualize viewshed
  •  Visualize camera frustum
  •  Runtime viewshed placement control pawn

Code Modules:

  •  ViewshedAnalysis [Runtime]

Number of Blueprints: 6

Number of C++ Classes: 3

Network Replicated: (No)

Supported Development Platforms: (Win64)

Supported Target Build Platforms: (Win64)

Documentation: Link

特征:

  •  可视化视域
  •  可视化相机截头
  •  运行时视域放置控件pawn

代码模块:

  •  视图分析[运行时]

蓝图数目:6

C++类数:3

网络复制:(否)

支持的开发平台:(Win64)

支持的目标构建平台:(Win64)

文件: 连结










Video: https://www.bilibili.com/video/BV1i24y1F7yn

Document:【腾讯文档】Unreal Engine Plugin Viewshed Analysis

https://docs.qq.com/doc/DT0NYUkFjamNreHFm

This is a Viewshed Analysis Plugin written in C++.

You can use it to visualize the Camera Frustum and visibility from specific point to the area around.

It use different colors to identify the visible/invisible areas around.

A DrawFrustumComponent alike component is made to visualize the camera frustum, too.

With a simple mouse control pawn, you can easily place the viewshed actor and adjust its angle and distance params.

Param adjustment by User Interface or blueprint functions is also available.

Feel free to contact me if you have any problems using the plugin

Email: namidame@sina.cn

Twitter: https://twitter.com/namidame2023

QQ: 604632247

短片: https://www.bilibili.com/video/BV1i24y1F7yn

文件:虚幻引擎插件视图分析

https://docs.qq.com/doc/DT0NYUkFjamNreHFm

这是一个用C++编写的视域分析插件。

您可以使用它来可视化摄像机视锥体和从特定点到周围区域的可见性。

它使用不同的颜色来识别周围的可见/不可见区域。

一个类似于DrawFrustumComponent的组件也用于可视化摄像机视锥体。

通过简单的鼠标控制pawn,您可以轻松放置视域actor并调整其角度和距离参数。

还可以通过用户界面或蓝图函数进行参数调整。

如果您在使用插件时遇到任何问题,请随时与我联系

电邮:namidame@sina.cn

推特: https://twitter.com/namidame2023

QQ:604632247

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