Features:

  •  Engines
  •  Wires
  •  Blueprints
  • Demo level

Number of Unique Meshes: 17

  • 7 engines
  • 9 cables
  • 1 lamp

Collision:

  • Engines : created in unreal editor
  • cables (5.0) created in unreal editor
  • cables (5.1 ->) removed

Vertex Count:

Engines Nanite verts: 15814 – 339088

Cables: 1114 – 19902

LODs: No

Number of Materials and Material Instances: 2 materials/ 8 instances

Number of Textures: 24 x 4K

Supported Development Platforms: Windows

Blueprints:

  • “Wire bunch” is a spline based blueprint for creating wires tangled around each other
  • “Instanced meshes” blueprint is for faster mesh placement and for better in game performance

Important/Additional Notes:

  • Collision is removed from cable meshes in versions 5.1 onward due to a small bug in the engine that ignores splinemesh collision flag and therefore slows down spline mesh editing and loading greatly. By removing the simple collision from cable meshes and setting them to use “simple as complex” the performance hit is avoided.

特征:

  •  发动机
  •  电线
  •  蓝图
  • 演示级别

唯一网格数:17

  • 7引擎
  • 9根电缆
  • 1盏灯

碰撞:

  • 引擎:在虚幻编辑器中创建
  • 在虚幻编辑器中创建的线缆(5.0)
  • 电缆(5.1->)已移除

顶点计数:

发动机纳米石垂直:15814-339088

电缆:1114-19902

Lod:不

材质和材质实例数:2个材质/8个实例

纹理数量:24x4K

支持的开发平台:Windows

蓝图:

  • “线束”是一个基于样条的蓝图,用于创建相互缠绕的线
  • “实例化网格体”蓝图是为了更快的网格体放置和更好的游戏性能

重要/附加注意事项:

  • 由于引擎中的一个小错误忽略了splinemesh碰撞标志,因此大大减慢了样条网格体的编辑和加载速度,因此在5.1版本中从索网格体中删除了碰撞。 通过从电缆网格体中移除简单碰撞并将其设置为使用”简单与复杂”,可以避免性能冲击。










Detailed sci-fi engines to use as props or as building blocks for rich environments. Wire blueprint and meshes for creating plentiful wire bunches are also included.

Video HERE

Playlist of all my assets HERE

My other assets page HERE

Uses Nanite and Lumen technologies for Unreal Engine 5.0+

详细的科幻引擎用作道具或丰富环境的构建块。 还包括用于创建大量线束的线蓝图和网格。

短片 这里

我所有资产的播放列表 这里

我的其他资产页面 这里

使用纳米和流明技术的非真实引擎5.0+

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