• Modular components are employed throughout the toolkit to handle special functionalities & aid in the creation of new variations to existing entities with minimal coupling.
• The Wave Manager allows complete customization of waves through parameters including Enemy Type, Number Of Units, Spawn Point, Spawn Delay, etc.
• AI Spawn Points support precached & runtime generation of randomized spawning locations.
• Event-driven logic used predominantly over continuously ticking services for HUD updates.
• All information pertaining to the towers & abilities are displayed dynamically using a data-driven approach, thus eliminating the need for manual HUD modifications when adding/removing towers.
Intended Platform: Windows
*在整个工具包中使用模块化组件来处理特殊功能&帮助以最小的耦合为现有实体创建新的变体。
*波浪管理器允许通过参数(包括敌人类型,单位数量,产卵点,产卵延迟等)完全定制波浪。
*AI产卵点支持随机产卵位置的预先生成和运行时生成。
*事件驱动逻辑主要用于HUD更新的持续滴答服务。
•所有与塔和能力有关的信息都使用数据驱动的方法动态显示,因此在添加/删除塔时无需手动HUD修改。
预期平台:Windows
**NEW FEATURES (v2.31)**
Preview Video [v1.0 Edition]
• Multiple types of AI Wave Spawning systems, with support for both Endless waves & repeating wave cycles with escalating difficulties
• Towers: Machine Gun, Shockwave, Laser, Tesla, Sniper, Artillery, Boost, & Mining Tower
• Enemy AI: Tank, Healer, Rusher, Ranged, & Tower Disabler
• Tower Abilities: Overdrive & Repair
• Global Abilities: Airstrike, Tower Guardians, Proximity Mines, & Regen Field
• Branching Upgrade Paths for Towers
• Special Waves that spawn Bosses at the end
• Grid Generators with drag & drop support to create grid cells for tower placement
• Main menu with level selection & persistent map unlocks across multiple sessions
• Loadout menu for selecting towers & global abilities at mission start
• Supports spline-based multi-lane paths & navmesh-based pathfinding
Technical Details
• Modular components are employed throughout the toolkit to handle special functionalities & aid in the creation of new variations to existing entities with minimal coupling.
• The Wave Manager allows complete customization of waves through parameters including Enemy Type, Number Of Units, Spawn Point, Spawn Delay, etc.
• AI Spawn Points support precached & runtime generation of randomized spawning locations.
• Event-driven logic used predominantly over continuously ticking services for HUD updates.
• All information about the towers & abilities are displayed dynamically using a data-driven approach, thus eliminating the need for manual HUD modifications when adding/removing towers.
Intended Platform: Windows
**新功能(v2.31)**
预览视频 [v1.0版]
•多种类型的AI波浪产卵系统,支持无休止的波浪和不断升级的困难的重复波浪周期
*塔:机枪,冲击波,激光,特斯拉,狙击手,炮兵,助推器和采矿塔
*敌人AI:坦克,治疗师,拉什,远程,&塔Disabler
*塔的能力:超速和修理
*全球能力:空袭,塔守护者,接近地雷和雷根场
*塔的分支升级路径
*在最后产生老板的特殊波浪
*具有拖放支持的网格生成器,以创建用于塔放置的网格单元
*主菜单与级别选择和持久地图解锁跨多个会话
*在任务开始时选择塔和全球能力的加载菜单
*支持基于样条的多车道路径和基于navmesh的寻路
技术细节
*在整个工具包中使用模块化组件来处理特殊功能&帮助以最小的耦合为现有实体创建新的变体。
*波浪管理器允许通过参数(包括敌人类型,单位数量,产卵点,产卵延迟等)完全定制波浪。
*AI产卵点支持随机产卵位置的预先生成和运行时生成。
*事件驱动逻辑主要用于HUD更新的持续滴答服务。
*所有关于塔和能力的信息都使用数据驱动的方法动态显示,因此在添加/删除塔时无需手动HUD修改。
预期平台:Windows
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