• Modular components are employed throughout the toolkit to handle special functionalities & aid in the creation of new variations to existing entities with minimal coupling.

• The Wave Manager allows complete customization of waves through parameters including Enemy Type, Number Of Units, Spawn Point, Spawn Delay, etc.

• AI Spawn Points support precached & runtime generation of randomized spawning locations.

• Event-driven logic used predominantly over continuously ticking services for HUD updates.

• All information pertaining to the towers & abilities are displayed dynamically using a data-driven approach, thus eliminating the need for manual HUD modifications when adding/removing towers.

Intended Platform: Windows

*在整个工具包中使用模块化组件来处理特殊功能&帮助以最小的耦合为现有实体创建新的变体。

*波浪管理器允许通过参数(包括敌人类型,单位数量,产卵点,产卵延迟等)完全定制波浪。

*AI产卵点支持随机产卵位置的预先生成和运行时生成。

*事件驱动逻辑主要用于HUD更新的持续滴答服务。

•所有与塔和能力有关的信息都使用数据驱动的方法动态显示,因此在添加/删除塔时无需手动HUD修改。

预期平台:Windows










**NEW FEATURES (v2.31)**

Change Log

Support Thread

Preview Video [v1.0 Edition]

Tutorials/Concept Overviews

• Multiple types of AI Wave Spawning systems, with support for both Endless waves & repeating wave cycles with escalating difficulties

• Towers: Machine Gun, Shockwave, Laser, Tesla, Sniper, Artillery, Boost, & Mining Tower

• Enemy AI: Tank, Healer, Rusher, Ranged, & Tower Disabler

• Tower Abilities: Overdrive & Repair

• Global Abilities: Airstrike, Tower Guardians, Proximity Mines, & Regen Field

• Branching Upgrade Paths for Towers

• Special Waves that spawn Bosses at the end

• Grid Generators with drag & drop support to create grid cells for tower placement

• Main menu with level selection & persistent map unlocks across multiple sessions

• Loadout menu for selecting towers & global abilities at mission start

• Supports spline-based multi-lane paths & navmesh-based pathfinding

Technical Details

• Modular components are employed throughout the toolkit to handle special functionalities & aid in the creation of new variations to existing entities with minimal coupling.

• The Wave Manager allows complete customization of waves through parameters including Enemy Type, Number Of Units, Spawn Point, Spawn Delay, etc.

• AI Spawn Points support precached & runtime generation of randomized spawning locations.

• Event-driven logic used predominantly over continuously ticking services for HUD updates.

• All information about the towers & abilities are displayed dynamically using a data-driven approach, thus eliminating the need for manual HUD modifications when adding/removing towers.

Intended Platform: Windows

**新功能(v2.31)**

更改日志

支持线程

预览视频 [v1.0版]

教程/概念概览

•多种类型的AI波浪产卵系统,支持无休止的波浪和不断升级的困难的重复波浪周期

*塔:机枪,冲击波,激光,特斯拉,狙击手,炮兵,助推器和采矿塔

*敌人AI:坦克,治疗师,拉什,远程,&塔Disabler

*塔的能力:超速和修理

*全球能力:空袭,塔守护者,接近地雷和雷根场

*塔的分支升级路径

*在最后产生老板的特殊波浪

*具有拖放支持的网格生成器,以创建用于塔放置的网格单元

*主菜单与级别选择和持久地图解锁跨多个会话

*在任务开始时选择塔和全球能力的加载菜单

*支持基于样条的多车道路径和基于navmesh的寻路

技术细节

*在整个工具包中使用模块化组件来处理特殊功能&帮助以最小的耦合为现有实体创建新的变体。

*波浪管理器允许通过参数(包括敌人类型,单位数量,产卵点,产卵延迟等)完全定制波浪。

*AI产卵点支持随机产卵位置的预先生成和运行时生成。

*事件驱动逻辑主要用于HUD更新的持续滴答服务。

*所有关于塔和能力的信息都使用数据驱动的方法动态显示,因此在添加/删除塔时无需手动HUD修改。

预期平台:Windows

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