Scaled to Epic skeleton: Yes
Type of Emitters: (GPU)
LODs: (Yes)
Intended Platform: Windows
Platforms Tested: Windows
Documentation Included: Yes
Important\Additional Notes: No
Documentation: HairPack_Female_Doc
缩放到史诗骨架: 是的
发射器的类型:(GPU)
Lod: (是)
预期平台: 窗户
测试平台: 窗户
包括文件: 是的
重要\附加注意事项: 非也。
文件: 发包_female_doc
The third pack of realistic female hairstyles using the Groom system and Niagara’s dynamic physics.
Demo Video (* A female in video is not included in the asset.)
An additional video tutorials based on Metahumans example:
An additional video tutorials based on Metahumans example:
Video Tutorial 01 | Video Tutorial 02 | Video Tutorial 03
*Before asking a question, please read the manual PDF User guide.
*Please pay attention of this asset according specifications of your system requirements..
*Note. The Source Files inside the asset are Xgen Interactive Groom converted from Xgen Description.
*To merge this asset into your project, make sure all required plugins are enabled.
Hairstyles work well for cinematic assets. The current package is optimized and includes a LOD system that maintains quite high FPS. Default Grooms assets are setting up to the skeleton socket. The asset includes sources files with (Xgen Maya * mb) The source files can be adapted for any character. Take a look at the tutorials in the asset description.
· The number of hairstyles is 23. Some of them are modular. Several material Instances with few customization.
· *The asset can work out of the box via a socket solution, but the hairstyles will not fit perfectly. This applies to any characters including Metahuman. I recommend reading the manual at the link.
第三包现实的女性发型使用新郎系统和尼亚加拉的动态物理。
演示视频 (*视频中的女性不包括在资产中。)
基于Metahumans示例的附加视频教程:
基于Metahumans示例的附加视频教程:
*在提出问题之前,请阅读手册PDF用户指南。
*请根据您的系统要求的规格注意此资产。.
*注意。 资源内部的源文件是从Xgen描述转换而来的Xgen交互式数据。
*要将此资源合并到项目中,请确保已启用所有必需的插件。
发型适用于电影资产。 目前的软件包经过优化,包括一个LOD系统,可保持相当高的FPS。 默认的Grooms资源设置为骨架套接字. 该资源包括具有(Xgen Maya*mb)的源文件,源文件可以适应任何字符。 查看资产描述中的教程。
*发型的数量是23。 其中一些是模块化的。 几个自定义的材质实例。
**资产可以通过插座解决方案开箱即用,但发型不会完美贴合。 这适用于包括Metahuman在内的任何角色。 我建议阅读链接处的手册。
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