Number of Unique Meshes: 114
Tris count: min 24 (floor mesh), max 6893 (roof mesh)
Collision: Yes, simple and per-poly
LODs: Yes, AutoLOD (on more complex geometry)
Number of Materials and Material Instances: 1 Master, 13 Instances
Number of Textures: 36 (packed AO/R/M, Normal, Color)
Texture Resolutions: 4K
Supported Development Platforms: Windows
唯一网格数:114
Tris计数:最小24(地板网),最大6893(屋顶网)
碰撞:是的,简单和per-poly
Lod:是的,AutoLOD(在更复杂的几何上)
材质和材质实例数:1个母版,13个实例
纹理数量:36(包装AO/R/M,正常,颜色)
纹理分辨率:4K
支持的开发平台:Windows
With this pack you can create desert buildings including a few props (bar furniture, sci-fi only). Primary made for sci-fi but it also may fit in a fantasy setting as well as you can swap materials/meshes to non-sci fi materials/meshes (= without metal).
Building related meshes are modular and can easily be placed on Unreal’s grid.
Please read to avoid misunderstandings:
– Don’t hesitate to ask (add a question) before buy if you are unsure or want to know about something
– This assets pack contains static meshes only with basic tile textures (building) and some baked textures (props)
– Two maps: example building (currently 3 buildings, simple demonstration only to see what you could create with the meshes) and assets overview
– 4K textures (give you all original size textures, so it’s up to you to resize single or multiple ones, manually or bulk edit)
- Note: building related = tiled, props = baked / (PBR)
– Tested with clean default (UE4.27 & UE5.x) third-person template (projects) to make sure materials, meshes, textures, maps work as intented/without issues in each version (migrate from UE4 to UE5 e.g.)
- Note: it’s one submitted pack for UE4.27/UE5.x (you may notice lighting difference compared to the shots in UE5, mostly because of slighty light/post process changes)
– Third-person character/blueprint (default) needs adjustment: walkable floor angle should be set at least on 45-46 for stairs (as per poly collision)
– All meshes are scaled according to the Epic skeleton.
If you have any issues with the packs materials, meshes or textures don’t hestitate to contact me.
有了这个包,你可以创建沙漠建筑,包括一些道具(酒吧家具,科幻)。 主要是为科幻制作的,但它也可能适合一个幻想的设置,以及你可以交换材料/网格到非科幻材料/网格(=没有金属)。
构建相关网格体是模块化的,可以很容易地放置在虚幻的网格上。
请阅读以避免误解:
-如果你不确定或想知道某件事,在购买前不要犹豫问(加一个问题)
-此资源包包含静态网格体,仅包含基本的瓷砖纹理(建筑物)和一些烘焙纹理(道具)
-两个地图:示例建筑(目前是3个建筑,简单的演示只看你可以用网格创建什么)和资产概述
-4k纹理(给你所有原始大小的纹理,所以它是由你来调整单个或多个,手动或批量编辑)
- 注:建筑相关=平铺,道具=烘焙/(PBR)
-用干净的默认测试(UE4.27和UE5。x)第三人称模板(项目),以确保材质、网格、纹理、地图在每个版本中都能正常工作(例如从UE4迁移到UE5)
- 注意:这是UE4.27/UE5的一个提交包。x(与UE5中的镜头相比,您可能会注意到光照差异,主要是因为轻微的光线/后期处理的变化)
-第三人称角色/蓝图(默认)需要调整:可步行地板角度应至少设置在45-46楼梯上(根据poly碰撞)
-所有网格都根据史诗骨架缩放。
如果您对包装材料,网格或纹理有任何问题,请不要犹豫与我联系。
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