Features:
- Efficiently made mesh
- Realistic animal
- PBR Materials
- 34 animations
- Parrot_Blueprint, Parrot_AnimBlueprint, Parrot_AI, Parrot_Enum, and Parrot_NPC
Animations:
- Bob
- Bob_Grip
- Dance
- Dance_Grip
- Dead
- Dead_Falling
- Death
- Fly
- FlyDown
- FlyGlide
- FlyLand
- FlyTakeoff
- FlyUp
- Idle1
- Idle1_Grip
- Idle2
- Idle2_Grip
- Idle3
- Idle3_Grip
- Idle4
- Idle4_Grip
- Idle5
- Idle5_Grip
- IdleStretch
- IdleStretch_Grip
- Scratch
- Scratch_Grip
- Shake
- Shake_Grip
- Talk
- Talk_Grip
- TurnLeft
- TurnRight
- Walk
Rigged: (Yes)
Animated: (Yes)
Number of Animations: 34
Animation types: In place
Number of characters: 1
Triangle count of character: 3279
Vertex count of character: 2534
Number of Materials and Material Instances: 1
Number of Textures: 3
Texture Resolutions: 2048×2048
特征:
- 高效制作网格
- 现实的动物
- PBR材料
- 34动画
- Parrot_Blueprint,Parrot_AnimBlueprint,Parrot_AI,Parrot_Enum和Parrot_NPC
动画:
- 鲍勃
- 鲍勃*格里普
- 跳舞
- 舞蹈-舞蹈
- 死了
- 死的,死的
- 死亡
- 飞
- 飞行时间
- 飞滑,飞滑
- 飞兰岛
- 飞鸟,飞鸟
- 飞鸟,飞鸟
- 空转1
- 空转1_空转
- 空转2
- 空转2_空转
- 空转3
- 空转3_空转
- 空转4
- 空转4_空转
- 空转5
- 空转5_空转
- [医]无性繁殖
- IdleStretch_Grip
- 刮伤,刮伤
- 刮擦/刮擦
- 摇一摇
- 沙克*格里普
- 谈话
- N.谈话,谈话
- 鹿TurnLeft
- [医]转义
- 步行
操纵:(是)
动画:(是)
动画数量:34
动画类型:到位
字符数:1
三角形字符数:3279
字符顶点数:2534
材质和材质实例数:1
纹理数量:3
纹理分辨率:2048×2048
This is a 3d Macaw parrot with PBR textures and 34 different animations, with most of the animations you might need in a game. Efficiently modeled with only 3279 Triangles. A basic AI system for the Parrot with Parrot_Blueprint, Parrot_AnimBlueprint, Parrot_AI, Parrot_Enum, and Parrot_NPC are included to help you set up the Parrot quickly for your game or project. Drag and drop the Parrot_NPC into your map, with a Navmesh, and your Parrot is ready to go! The AI system can’t cover all your custom needs for your game or project, but meant to help you design your own AI or quickly use for prototyping or envisioning your world.
这是一个3D金刚鹦鹉鹦鹉与PBR纹理和34个不同的动画,与大多数动画你可能需要在一个游戏。 仅使用3279个三角形高效建模。 包括Parrot_Blueprint,Parrot_AnimBlueprint,Parrot_AI,Parrot_Enum和Parrot_NPC的鹦鹉基本AI系统,可帮助您为游戏或项目快速设置鹦鹉。 使用Navmesh将Parrot_NPC拖放到您的地图中,您的鹦鹉就可以开始了! AI系统无法满足您对游戏或项目的所有自定义需求,但旨在帮助您设计自己的AI或快速用于原型设计或设想您的世界。
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