Mesh Features:
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Highly detailed meshes
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No baked maps used on meshes
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Easily changeable material to any tiling material
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Two material slots in each mesh (except Dice_Hollow)
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Works with Nanite
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All meshes about 5cm size
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Lot of tiling materials and material instances included
Demo scene is included with product
Number of Unique Meshes: 16
Collision: Yes, custom
Vertex Count: 940 to 20400
LODs: LOD0 to LOD3 (manualy fine-tuned)
Number of Materials and Material Instances: 5 Master materials, 32 instances
Number of Textures: 4
Texture Resolutions: 256, 512
Physics of small objects can be wierd in UE4 so it is recommended not to make Dices smaller that 3-4 cm in UE4
网格特征:
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高度详细的网格
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没有在网格上使用烘焙地图
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易于更换的材料到任何瓷砖材料
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每个网格中有两个材料槽(Dice_Hollow除外)
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与纳米石合作
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所有网眼约5cm大小
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包括很多平铺材料和材料实例
演示场景包含在产品中
唯一网格数:16
碰撞:是的,定制
顶点数:940至20400
Lod:LOD0到LOD3(手动微调)
材质和材质实例数:5个主材质,32个实例
纹理数量:4
纹理分辨率:256,512
在UE4中,小物体的物理场可以是wierd,所以建议不要在UE4中使Dice小到3-4厘米
16 dice models, 30+ materials, ready-to-play Dice blueprint
Pieces and Dices pack (Dices Pack is part of this bigger pack)
Pack consists of 16 dices and blueprint to make them roll.
BP_Dice features:
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easily replace dice with one of 16 meshes or your custom mesh
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StartRoll and StopRoll Event Dispatchers
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Roll can be initiated from either executing Roll function or by hitting Dice by other objects.
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RollResult calculated after Dice stops rolling
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magneting or teleporting to StartingArrow to roll from there
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BP_StartingArrow is additional blueprint: simple arrow to define location where to roll the dice from
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roll sound
16个骰子模型,30+材料,即玩骰子蓝图
碎片及碎片包装 (Dices Pack是这个更大的包的一部分)
包由16个骰子和蓝图组成,使它们滚动.
BP_Dice功能:
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轻松地用16个网格或自定义网格中的一个替换骰子
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StartRoll和StopRoll事件调度员
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滚动可以从执行滚动功能或通过其他对象击中骰子启动。
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骰子停止滚动后计算的RollResult
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magneting或瞬移到StartingArrow从那里滚动
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BP_StartingArrow是额外的蓝图:简单的箭头来定义掷骰子的位置
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滚声,滚声
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