Features:
- Nanite & Lumen Compatible.
- Modular Flexibility in Assets.
- Advanced Master Material with Dirt, Edge Damage, Roughness Variation, Unique AO & WS Dust Control.
- Full Demo scene to showcase how you can use our assets.
- Optimized & Packed textures.
Number of Unique Meshes: 141 Assets (99 assets not including the demo assets)
Collision: Yes – Auto Generated
Vertex Count: Variable, Assets have logical High-End game optimizations & Nanite is activated.
Number of Materials and Material Instances: 6 Materials & 78 Material Instances (the high number is due to all material variations)
Number of Textures: 82 Textures (the count is high due to the masks but these are optimized. the scene comes with 3 main texture variations.
Texture Resolutions: 4096×4096 – 2048×2048 – 1024×1024 – 512×512
Supported Development Platforms:
Windows: (Yes)
Consoles: (Yes)
Documentation: HERE
特征:
- 纳米和流明兼容.
- 资产的模块化灵活性。
- 先进的主材料与污垢,边缘损坏,粗糙度变化,独特的AO&WS粉尘控制.
- 完整的演示场景展示如何使用我们的资产.
- 优化和包装纹理。
唯一网格数: 141个资产(99个资产不包括演示资产)
碰撞: 是-自动生成
顶点计数: 变量,资产具有逻辑高端游戏优化&Nanite被激活。
材质和材质实例数: 6个材质和78个材质实例(高数量是由于所有材质的变化)
纹理数量: 82纹理(由于蒙版,计数很高,但这些都是优化的。 场景带有3个主要的纹理变化。
纹理分辨率: 4096×4096-2048×2048-1024×1024-512×512
支持的开发平台:
窗户: (是)
控制台: (是)
文件: 这里
We are super excited to introduce you to our latest environment!
Trailer: Click Here
Documentation: Click Here
Product Info
This extensive and highly detailed walkway platform kit is one of a kind. We used the power of the new Unreal 5 Engine to bring you an asset pack/environment that can be used both for games and cinematics. Featuring highly detailed, Highly Modular assets that come in two styles. Light-Weight Style and Heavy-Duty Style.
Quick Info
- More than 100 high-quality modular assets! (not counting whitebox demo assets)
- Nanite & Lumen Compatible. (floor pieces have a special nanite version included with 100% geometry)
- Modular Flexibility in Assets.
- Advanced Master Material with Dirt, Edge damage, Roughness Variation, WS Dust Control and much more.
- Full Demo scene to showcase how you can use our assets.
- Bonus Lighting assets are properly setup with blueprints for flexibility.
- Assets also work without nanite or lumen if needed.
Intended Use
This environment has been created primarily with games in mind. it features optimized nanite assets, 4K tillable textures along with individual asset masks for grunge control, and optimized lighting assets. However, due to the quality of the assets, this environment can also be used for cinematic purposes. The environment is intended for higher-end systems & consoles.
Structure
This environment has been made out of solely Modular assets that can be used to create any type of structure you want. Next to this it also comes in two styles (light and heavy) to give you more flexibility. The assets also come with 3 different type of materials (Galvanized Metal, Plain Metal, Painted Metal) and within the painted metal category we have included the colors Blue and Yellow but you can of course create custom colors by changing the material.
Textures
All textures come in PBR 4k resolution and are downscaled in UE to have logical texture resolution and performance. next to the tillable textures the assets come with their own dedicated masks that give control over dirt, damage, roughness variation and more.
Lighting
We make full use of Lumen in this scene. All assets have been optimized to work with Lumen and follow the lumen technical validation documentation – our assets do not come with traditional lightmap UV’s but you can always auto-generate those if needed.
All lights have been set up using blueprints with simple on & off + intensity controls.
Disclaimers
- All images & videos have been rendered at an average of 40-60fps on cinematic quality using an RTX 3090.
- This project is performance heavy due to it's size and default settings, please read the documentation to see how to run a more optimized version.
- Documentation has been included in the project files but can also be found HERE
Please feel free to join our Discord server where you can ask questions and get general product support: https://discord.gg/kAsVU4e47h
我们非常高兴向您介绍我们的最新环境!
拖车/拖车: 点击这里
文件: 点击这里
产品信息
这个广泛和高度详细的走道平台套件是一种。 我们利用全新虚幻5引擎的强大功能为您带来了一个可用于游戏和过场动画的资源包/环境。 具有高度详细,高度模块化的资产,有两种风格。 重量轻 风格和 重型 风格。
快速信息
- 超过100个高品质的模块化资产! (不计算whitebox演示资产)
- 纳米和流明兼容. (地板件有一个特殊的纳米版本包括100%几何)
- 资产的模块化灵活性。
- 先进的主材料与污垢,边缘损坏,粗糙度变化,WS灰尘控制和更多.
- 完整的演示场景展示如何使用我们的资产.
- 奖金照明资产正确设置与蓝图的灵活性.
- 如果需要,资产也可以在没有纳米或流明的情况下工作。
预期用途
这个环境主要是在考虑游戏的情况下创建的。 它具有优化的纳米资产,4K可耕纹理以及用于grunge控制的单个资产蒙版,以及优化的照明资产。 但是,由于资产的质量,此环境也可用于过场动画目的。 该环境适用于高端系统和控制台。
结构
这个环境完全由模块化资产组成,可用于创建您想要的任何类型的结构。 除此之外,它还有两种风格(轻和重),给你更多的灵活性。 资产还带有3种不同类型的材料(镀锌金属,普通金属,涂漆金属),在涂漆金属类别中,我们包含了蓝色和黄色的颜色,但您当然可以通过更改材料来创建自
纹理
所有纹理都采用PBR4k分辨率,并在UE中进行降频,以具有逻辑纹理分辨率和性能。 除了可耕种纹理外,这些资产还配备了自己的专用蒙版,可以控制污垢、损坏、粗糙度变化等。
照明设备
我们在这个场景中充分利用了流明。 所有资产都经过优化,可与Lumen配合使用,并遵循lumen技术验证文档-我们的资产不附带传统的光照贴图UV,但如果需要,您可以随时自动生成这些资源。
所有的灯光都是用简单的开和关+强度控制蓝图设置的.
免责声明
- 所有的图像和视频都以平均40-60fps的电影质量使用RTX3090.
- 由于它的大小和默认设置,这个项目的性能很重,请阅读文档以了解如何运行一个更优化的版本。
- 文档已包含在项目文件中,但也可以找到 这里
请随时加入我们的Discord服务器,在那里您可以提出问题并获得一般产品支持: https://discord.gg/kAsVU4e47h
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