Features: (Please include a full, comprehensive list of the features of the product)

  •  Groom material that make it possible to change color, use 2 colors, blend it realistic.
  •  Scalp for demonstration
  •   37 pieces of groom

Number of Unique Meshes: 37 pieces of groom 2 meshes for demonstration

Collision: (Yes/No, and specify which type — custom, automatically generated, or per-poly?) dont apply

Vertex Count: dont apply

LODs: (Yes/No)

Number of Materials and Material Instances: 5

Texture Resolutions: (Please list all various texture resolutions)

Supported Development Platforms:

Windows: (Yes)

Mac: (Yes)

Documentation: https://docs.unrealengine.com/4.26/en-US/WorkingWithContent/Hair/Overview/

特点:(请包括一个完整的,全面的产品功能列表)

  •  新郎材料,使其能够改变颜色,使用2种颜色,混合它的现实。
  •  头皮作示范
  •   37件新郎

唯一网格数:37个新郎2个网格用于演示

碰撞:(是/否,并指定哪种类型-自定义,自动生成或per-poly?)不适用

顶点计数:不适用

Lod:(是/否)

材质和材质实例数:5

纹理分辨率:(请列出所有各种纹理分辨率)

支持的开发平台:

视窗:(是)

Mac:(是)

文件:https://docs.unrealengine.com/4.26/en-US/WorkingWithContent/Hair/Overview/










Female Straight Hair is a groom pack inspired by Straight Hair hairstyles (focus on female).

The pack has 12 different hairstyles with variations, like messy and wet version of some (10 variations files and 37 hair pieces in total).

Some pieces are modular and can be used separated or with others hairstyles.

All of them use the groom system.

You can apply any hair groom material to change color of the hair. ( There is a hair material with dual color included)

How to put on the character?

You can put it normally on the character, resizing, rotating, biding and attaching on a head socket.

Second way (if 1 is not possible for you):

Video tutorial: https://www.youtube.com/watch?v=rtZRz7dzqx8&ab_channel=StudioNinjato

  • Find the scalp inside the demo folder
  • Export the scalp as fbx or obj
  • Open your character head inside Blender/Maya or 3d software you normally use.
  • Make a scalp for your character by selecting the faces in the shape of a scalp and deleting everything else.
  • Load the scalp from this pack (don't move it or change rotation, scale.)
  • Put the scalp you made in the same place as the pack one.
  • You will need to sculpt the pack scalp to look close as possible to your scalp (blender users https://www.youtube.com/watch?v=B11XBZmIIZc&ab_channel=PIXXO3D)
  • Create a shape key like the video show, the sculpt is very simples since the shape is not complex, i recommend only use the the push/grab option (the simpler the better)
  • After sculpting and creating a shape key (from normal to your scalp shape) send it to unreal
  • Inside unreal you can use the biding asset already available or create another one
  • The hair will be biding to the pack scalp with the shape key, when you put the scalp on your character you will need to change the value of it so the scalp change to your character head shape.

You can create as many shape keys you need, making possible to use the same hair asset in multiple characters with different head shapes.

Quick resume to make easy to understand: You will make a shape key (morph), from the pack scalp shape to your character scalp head shape. Inside unreal, the scalp will morph to your character head shape and the hair will follow along.

It will work with Metahuman?

Yes, the hair will work with any conventional humanoid character.

I bought it, but I wanted a specific type of part and I couldn't find it, what do I do?

Updates will be made according to customer needs. Please let us know what you need, as we will be putting it in the pack as soon as possible. (you can say what you need in the review or by email)

How to fix the flickering in groom hair: https://youtu.be/4d7H3bEaXsw

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BE AWARE: Binding is not necessary anymore. You can apply the hair by dragging it and attaching it to the head bone. May be necessary to change the size to fit your character ( the same way you change any size of props). If for some reason you still need to bind your character, we can modify the files for you. You will need to send an email and the character mesh ( only the head.)

女性直发是由直发发型(专注于女性)启发的新郎包。

该包有12个不同的发型与变化,像一些凌乱和潮湿的版本(10个变化文件和37个发片总共)。

有些作品是模块化的,可以分开使用,也可以与其他发型一起使用。

他们都使用新郎系统。

您可以应用任何头发新郎材料来改变头发的颜色。 (有附送双色发料)

如何穿上角色?

您可以将其正常放在角色上,调整大小,旋转,biding和附加在头窝上。

第二种方式(如果1对你来说是不可能的):

视频教程:https://www.youtube.com/watch?v=rtZRz7dzqx8&ab_channel=StudioNinjato

  • 在演示文件夹内找到头皮
  • 将头皮导出为fbx或obj
  • 在Blender/Maya或您通常使用的3d软件中打开您的角色头。
  • 通过选择头皮形状的面孔并删除其他所有内容,为您的角色制作头皮。
  • 从这个包中加载头皮(不要移动它或改变旋转,缩放。)
  • 把你做的头皮放在和包一样的地方。
  • 您将需要雕刻包头皮看起来尽可能接近你的头皮(搅拌机用户https://www.youtube.com/watch?v=B11XBZmIIZc&ab_channel=PIXXO3D)
  • 创建一个像视频一样的形状键,造型非常简单,因为形状并不复杂,我建议只使用推/抓选项(越简单越好)
  • 在雕刻和创建一个形状键(从正常到你的头皮形状)发送到虚幻
  • 在虚幻引擎中,您可以使用已经可用的投标资源或创建另一个
  • 头发将与形状键绑定到包头皮,当你把头皮放在你的角色上时,你需要改变它的值,这样头皮就会变成你的角色头部形状。

您可以创建所需的任意多个形状键,从而可以在具有不同头部形状的多个角色中使用相同的头发资源。

快速简历,使易于理解: 你会做一个形状键(变形),从包头皮形状到你的角色头皮头部形状。 在不真实的内部,头皮将变形到你的角色的头部形状和头发将跟随。

它会与Metahuman一起工作吗?

是的,头发将与任何传统的人形角色一起工作。

我买了它,但我想要一个特定类型的零件,我找不到它,我该怎么办?

将根据客户需求进行更新。 请让我们知道你需要什么,因为我们会尽快把它放在包装中。 (您可以在评论中或通过电子邮件说出您需要的内容)

如何修复新郎头发的闪烁: https://youtu.be/4d7H3bEaXsw

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请注意:不再需要绑定。 您可以通过拖动头发并将其附加到头骨上来应用头发。 可能需要改变大小以适应你的角色(就像你改变任何大小的道具一样)。 如果由于某种原因您仍然需要绑定您的角色,我们可以为您修改文件。 您将需要发送电子邮件和字符网格(只有头部。)

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