Features:

  • Project archive is less than 1 GB.
  • 10 Building Assets
  • 10 Home Assets
  • 8 Tree Assets
  • Library Level included to see all assets (VisusCity/Levels/VisusCity_Library)
  • Sample Sequence included as seen in showcase video.
  • All buildings and homes are exteriors only and are more ideal for medium to far range views.
  • Custom building and foliage library assets can be easily dragged and dropped into the foliage parameter slots.
  • Mesh sets can be added and each can have unlimited entries. Inner Buildings, Outer Houses and Foliage mesh sets already included in the template blueprint.
  • Easy blueprint parameter sliders for density, transformation and distance attributes.
  • Customize areas, cutout areas and roads with normal spline editing tools.
  • Road Cross and T junction blueprints included.
  • Building and home rotations are randomly incremented by 90 degrees as well as mirrored randomly on top of standard minimum and maximum Z rotations.
  • Buildings and homes are projected on landscape and cut out paths and areas can be used to prevent spawning on very steep slopes.
  • Normal landscape sculpting is supported.
  • Master PBR material included for customizing local space, tri-planar or world space mapping on all assets.

Collision: Yes

Tris Count: 10 995 511

Sum Tris Count: 402 080 769

LODs: (Yes/No) No

Number of Unique Meshes: 25

Number of Materials and Material Instances: 5 Master Materials, 72 Material Instances

Number of Textures: 45 Textures

Texture Resolutions: 512×512, 1024×1024, 2048×2048, 4096×4096

Supported Development Platforms:

Windows: Yes

Mac: No

Documentation : https://drive.google.com/file/d/1R0w3vdc4wPIPVDLSsa_QScdNDr90Uhhk/view?usp=sharing

特征:

  • 项目存档小于1GB。
  • 10建筑资产
  • 10家庭资产
  • 8树资产
  • 包含库级别以查看所有资产(VisusCity/Levels/VisusCity_Library)
  • 样品序列包括在展示视频中看到.
  • 所有的建筑和住宅都是外景,更理想的中远视野。
  • 可以轻松地将自定义构建和植物库资源拖放到植物参数槽中。
  • 网格集可以添加,每个可以有无限的条目. 已包含在模板蓝图中的内部建筑物、外部房屋和植物网格体集。
  • 用于密度、变换和距离属性的简易蓝图参数滑块。
  • 使用普通样条线编辑工具自定义区域,切口区域和道路。
  • 包括道路交叉和T路口蓝图。
  • 建筑和家庭旋转随机增加90度,以及在标准的最小和最大Z旋转之上随机镜像。
  • 建筑物和房屋投影在景观上,并切出路径和区域可用于防止在非常陡峭的山坡上产卵。
  • 支持正常的景观雕刻。
  • 主PBR材料包括自定义本地空间,三平面或世界空间映射的所有资产.

碰撞:是的

Tris计数:10995511

总数:402080769

Lod:(是/否)否

唯一网格数:25

材质和材质实例数:5个主材质,72个材质实例

纹理数量:45纹理

纹理分辨率:512×512,1024×1024,2048×2048,4096×4096

支持的开发平台:

Windows:是的

Mac:没有

文件:https://drive.google.com/file/d/1R0w3vdc4wPIPVDLSsa_QScdNDr90Uhhk/view?usp=sharing










VisusCity is a procedural content generated (PCG) city ideal for city or neighborhood layouts and generation for game development, architectural visualization or video production.

All assets (Buildings, Homes & Trees) can be used as is, or replaced and added to by custom library assets for your own unique design.

Showcase Video

Documentation

Video Tutorial

This product supports Nanite for Unreal Engine 5.0+

This product supports Lumen for Unreal Engine 5.0+

The “Procedural Content Generation Framework” & “Text 3D” plugins must be enabled in your Unreal Engine 5.2 or higher project.

Disclaimer :

This product supports Nanite for Unreal Engine 5.0+

Nanite Support is enabled in this project. Please refer to official documentation :

https://docs.unrealengine.com/5.2/en-US/nanite-virtualized-geometry-in-unreal-engine/

This product supports Lumen for Unreal Engine 5.0+

Lumen Support is enabled in this project. Please refer to official documentation :

https://docs.unrealengine.com/5.2/en-US/lumen-technical-details-in-unreal-engine/

This product supports PCG (Procedural Content Generation) for Unreal Engine 5.2+

PCG Support is enabled in this project. Please refer to official documentation :

https://docs.unrealengine.com/5.2/en-US/procedural-content-generation-overview/

VisusCity是一个程序内容生成(PCG)城市,非常适合城市或社区布局和生成游戏开发,建筑可视化或视频制作。

所有资产(建筑物,房屋和树木)都可以按原样使用,或者由自定义图书馆资产替换并添加到您自己独特的设计中。

展览短片

文件

视频教程

本产品支持Nanite for Unreal Engine5.0+

本产品支持适用于虚幻引擎5.0+的Lumen

必须在虚幻引擎5.2或更高版本的项目中启用”过程内容生成框架”和”文本3D”插件。

免责声明 :

本产品支持Nanite for Unreal Engine5.0+

Nanite支持在此项目中启用。 请参考官方文档 :

https://docs.unrealengine.com/5.2/en-US/nanite-virtualized-geometry-in-unreal-engine/

本产品支持适用于虚幻引擎5.0+的Lumen

在这个项目中启用了流明支持. 请参考官方文档 :

https://docs.unrealengine.com/5.2/en-US/lumen-technical-details-in-unreal-engine/

该产品支持Pcg(程序内容生成)的虚幻引擎5.2+

在此项目中启用了PCG支持。 请参考官方文档 :

https://docs.unrealengine.com/5.2/en-US/procedural-content-generation-overview/

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