Features:
- Project archive is less than 1 GB.
- 10 Building Assets
- 10 Home Assets
- 8 Tree Assets
- Library Level included to see all assets (VisusCity/Levels/VisusCity_Library)
- Sample Sequence included as seen in showcase video.
- All buildings and homes are exteriors only and are more ideal for medium to far range views.
- Custom building and foliage library assets can be easily dragged and dropped into the foliage parameter slots.
- Mesh sets can be added and each can have unlimited entries. Inner Buildings, Outer Houses and Foliage mesh sets already included in the template blueprint.
- Easy blueprint parameter sliders for density, transformation and distance attributes.
- Customize areas, cutout areas and roads with normal spline editing tools.
- Road Cross and T junction blueprints included.
- Building and home rotations are randomly incremented by 90 degrees as well as mirrored randomly on top of standard minimum and maximum Z rotations.
- Buildings and homes are projected on landscape and cut out paths and areas can be used to prevent spawning on very steep slopes.
- Normal landscape sculpting is supported.
- Master PBR material included for customizing local space, tri-planar or world space mapping on all assets.
Collision: Yes
Tris Count: 10 995 511
Sum Tris Count: 402 080 769
LODs: (Yes/No) No
Number of Unique Meshes: 25
Number of Materials and Material Instances: 5 Master Materials, 72 Material Instances
Number of Textures: 45 Textures
Texture Resolutions: 512×512, 1024×1024, 2048×2048, 4096×4096
Supported Development Platforms:
Windows: Yes
Mac: No
Documentation : https://drive.google.com/file/d/1R0w3vdc4wPIPVDLSsa_QScdNDr90Uhhk/view?usp=sharing
特征:
- 项目存档小于1GB。
- 10建筑资产
- 10家庭资产
- 8树资产
- 包含库级别以查看所有资产(VisusCity/Levels/VisusCity_Library)
- 样品序列包括在展示视频中看到.
- 所有的建筑和住宅都是外景,更理想的中远视野。
- 可以轻松地将自定义构建和植物库资源拖放到植物参数槽中。
- 网格集可以添加,每个可以有无限的条目. 已包含在模板蓝图中的内部建筑物、外部房屋和植物网格体集。
- 用于密度、变换和距离属性的简易蓝图参数滑块。
- 使用普通样条线编辑工具自定义区域,切口区域和道路。
- 包括道路交叉和T路口蓝图。
- 建筑和家庭旋转随机增加90度,以及在标准的最小和最大Z旋转之上随机镜像。
- 建筑物和房屋投影在景观上,并切出路径和区域可用于防止在非常陡峭的山坡上产卵。
- 支持正常的景观雕刻。
- 主PBR材料包括自定义本地空间,三平面或世界空间映射的所有资产.
碰撞:是的
Tris计数:10995511
总数:402080769
Lod:(是/否)否
唯一网格数:25
材质和材质实例数:5个主材质,72个材质实例
纹理数量:45纹理
纹理分辨率:512×512,1024×1024,2048×2048,4096×4096
支持的开发平台:
Windows:是的
Mac:没有
文件:https://drive.google.com/file/d/1R0w3vdc4wPIPVDLSsa_QScdNDr90Uhhk/view?usp=sharing
VisusCity is a procedural content generated (PCG) city ideal for city or neighborhood layouts and generation for game development, architectural visualization or video production.
All assets (Buildings, Homes & Trees) can be used as is, or replaced and added to by custom library assets for your own unique design.
This product supports Nanite for Unreal Engine 5.0+
This product supports Lumen for Unreal Engine 5.0+
The “Procedural Content Generation Framework” & “Text 3D” plugins must be enabled in your Unreal Engine 5.2 or higher project.
Disclaimer :
This product supports Nanite for Unreal Engine 5.0+
Nanite Support is enabled in this project. Please refer to official documentation :
https://docs.unrealengine.com/5.2/en-US/nanite-virtualized-geometry-in-unreal-engine/
This product supports Lumen for Unreal Engine 5.0+
Lumen Support is enabled in this project. Please refer to official documentation :
https://docs.unrealengine.com/5.2/en-US/lumen-technical-details-in-unreal-engine/
This product supports PCG (Procedural Content Generation) for Unreal Engine 5.2+
PCG Support is enabled in this project. Please refer to official documentation :
https://docs.unrealengine.com/5.2/en-US/procedural-content-generation-overview/
VisusCity是一个程序内容生成(PCG)城市,非常适合城市或社区布局和生成游戏开发,建筑可视化或视频制作。
所有资产(建筑物,房屋和树木)都可以按原样使用,或者由自定义图书馆资产替换并添加到您自己独特的设计中。
本产品支持Nanite for Unreal Engine5.0+
本产品支持适用于虚幻引擎5.0+的Lumen
必须在虚幻引擎5.2或更高版本的项目中启用”过程内容生成框架”和”文本3D”插件。
免责声明 :
本产品支持Nanite for Unreal Engine5.0+
Nanite支持在此项目中启用。 请参考官方文档 :
https://docs.unrealengine.com/5.2/en-US/nanite-virtualized-geometry-in-unreal-engine/
本产品支持适用于虚幻引擎5.0+的Lumen
在这个项目中启用了流明支持. 请参考官方文档 :
https://docs.unrealengine.com/5.2/en-US/lumen-technical-details-in-unreal-engine/
该产品支持Pcg(程序内容生成)的虚幻引擎5.2+
在此项目中启用了PCG支持。 请参考官方文档 :
https://docs.unrealengine.com/5.2/en-US/procedural-content-generation-overview/
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