Code Modules:

  • ProInstanceToolsPlugin (Runtime)

  • ProInstanceToolsEditorPlugin (Editor)

Current version: 1.27

Number of Blueprints: 6

Number of C++ Classes: 6

Network Replicated: Yes

Supported Development Platforms: Win64, MacOS, Linux

Supported Target Build Platforms: Win64, Win32, MacOS, Linux, Android, IOS, Switch, Xbox One, PS4

Documentation: https://dmkarpukhin.com/proinstance-tools-plugin/documentation

代码模块:

  • ProInstanceToolsPlugin(运行时)

  • ProInstanceToolsEditorPlugin(编辑)

当前版本:1.27

蓝图数目:6

C++类数:6

网络复制:是

支持的开发平台:Win64、MacOS、Linux

支持的目标构建平台:Win64,Win32,MacOS,Linux,Android,IOS,Switch,Xbox One,PS4

文件: https://dmkarpukhin.com/proinstance-tools-plugin/documentation










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ProInstance Tools is a lightweight set of tools to control mesh or actor placement using procedural generation with easy to understand and unified settings. It can help you avoid doing lots of repetitive tasks in level or environment design.

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Video Demonstration #2

Features:

  • Almost endless ways to place meshes/actors

  • Self-explanatory unified settings

  • Snapping and alignment to a surface below

  • Instant switching between component types: Static Mesh, Instanced Static Mesh (ISM), Hierarchical Instanced Static Mesh (HISM) and any other Actor Class

  • Ability to manage transform settings either per instance or for all at once

  • Controlled randomization using seed number

  • Quick access to ProInstance types from new custom category in Place Mode

  • Bake function (converting to separate Static Meshes or Actor Classes)

  • 5 ProInstance types

  • Lightweight

  • Custom icons

  • Can improve performance and reduce drawcalls

  • Designed to be as easy to use as possible

ProInstance types:

  • Circle

  • Grid

  • Path

  • PathScatter

  • Scatter

How to use:

  1. Select new “ProInstance Tools” custom category in Place Mode

  2. And just drag ProInstance types onto your level and play with their settings

Important note: Please be sure to check out the demo level with usage examples at “ProInstanceToolsPlugin Content/Maps“.

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ProInstance Tools是一组轻量级工具,用于使用过程生成控制网格或actor放置,具有易于理解和统一的设置。 它可以帮助您避免在关卡或环境设计中执行大量重复性任务。

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特征:

  • 几乎无穷无尽的方法来放置网格/演员

  • 不言自明的统一设置

  • 与下面的表面对齐和对齐

  • 组件类型之间的即时切换:静态网格体、实例化静态网格体(ISM)、分层实例化静态网格体(HISM)和任何其他Actor类

  • 能够管理每个实例或一次全部的转换设置

  • 使用种子编号的受控随机化

  • 在地位模式下从新的自定义类别快速访问ProInstance类型

  • Bake函数(转换为单独的静态网格体或Actor类)

  • 5ProInstance类型

  • 轻量级

  • 自定义图标

  • 可以提高性能并减少drawcalls

  • 设计为尽可能易于使用

ProInstance类型:

  • 网格

  • 路径

  • 路径散射

  • 散点,散点

如何使用:

  1. 在地位模式下选择新的”ProInstance Tools”自定义类别

  2. 只需将ProInstance类型拖到您的关卡并使用它们的设置即可

重要事项: 请务必在”ProInstanceToolsPlugin内容/地图“.

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