Features:
  • Highly tweakable materials

  • 2 wind systems (simple mathematical-based and Pivot Painter)

  •  Scatter meshes to cover the forest floor

  • (almost) scale-independent rocks

  •  2 types of LastLOD for foliage

  • 3 layers for pine trunk: mossy bottom, middle part, brighter top, where the bark falls off

  • 2 pines come with roots, therefore you can create an effect of a fallen tree

  • 3 ground textures

Number of Unique Meshes: 28 unique mashes + textures

Number of Materials: 11 MasterMaterials, and ≈ 51 Material Instances

Collision: UCP for trees (+UCX for pines with roots/rocks), UCX for everything else

Vertex Count:
  • Big pines — 44-41k (LOD0) — 8-4k (LOD3) — 189 (billboard)

  • Medium-sized pines — 21-14k (L0) — 3-2k (L3) – 200-180 (b.)

  • Small pine — 5k (L0) — 934 (L3) — 194 (b.)

  • fern_01 — 650 (L0) — 170 (L2)

  • fern_02 — 524 (L0) — 214 (L2)

  • grass clusters — 226-44 (L0) — 139-26 (L2)

  • scatter needle clusters — 294-139 (L0) — 125-61 (L2)

  • M. rocks — 884-804 (L0) — 155-128 (L3)

  • S. rocks — 253-148 (L0) — 91-56 (L2)

  • cracked soil patch — 18k (L0) — 2k (L3)

  • background mountain — 10k

LODs: Yes

Texture Resolutions: mostly 1024×1024 and 2048×2048, 4096×4096 for impostors (can be downscaled)

Platforms: Windows, macOS, Linux

特征:
  • 高度可调节的材料

  • 2风系统(基于简单数学和枢轴画家)

  •  分散网格复盖森林地面

  • (几乎)与尺度无关的岩石

  •  2种类型的叶面LastLOD

  • 松树树干3层:苔藓底部,中间部分,顶部较亮,树皮脱落的地方

  • 2松树带有根,因此你可以创造一棵倒下的树的效果

  • 3地面纹理

唯一网格数:28独特的捣碎+纹理

材料数量:11个主材料和≈51个材料实例

碰撞:树木的UCP(+有根/岩石的松树的UCX),其他一切的UCX

顶点计数:
  • 大松树–44-41K(LOD0)–8-4k(LOD3)–189(广告牌)

  • 中型松树–21-14k(L0)–3-2k(L3)-200-180(b)

  • 小松–5k(L0)–934(L3)–194(b.)

  • fern_01–650(L0)–170(L2)

  • fern_02–524(L0)–214(L2)

  • 草簇–226-44(L0)–139-26(L2)

  • 散针簇–294-139(L0)–125-61(L2)

  • M.rocks–884-804(L0)–155-128(L3)

  • S.岩石–253-148(L0)–91-56(L2)

  • 裂土补丁–18k(L0)–2k(L3)

  • 背景山–10k

Lod:是的

纹理分辨率:冒名顶替者主要为1024×1024和2048×2048,4096×4096(可降频)

平台:Windows,macOS,Linux










~~~~~~~~ CONTENT UPDATE 1.1 ~~~~~~~~

  • added Pivot Painter support

  • added foliage interaction ability;

  • tweaked the LODs for a more seamless LOD transition;

  • added Third-Person Gameplay video

  • Quick Guide is updated

If you have any questions, reach out to me via e-mail or discord [highpoly.forehead]

Also, check a demonstration video with Third-Person Gameplay and a Quick Guide to some features

Additionally, I have attached the FAQs from the former UE Marketplace

This set contains everything you need to create a realistic-looking pine forest, commonly found in North America.

This product supports Nanite for Unreal Engine 5.1+

Make sure in the Project Settings (Platforms – Windows) Default RHI is set to DirectX 12 and SM6 in D3D12 Targeted Shader Formats is enabled.

Every asset has LODs. Every asset is game-optimized.

Trees contain up to 4 LODs and have been set up with traditional billboards and octahedral impostors for the best performance.

There are 2 Wind Systems: Simple mathematical-based and Pivot Painter, which allows you to, in a relatively cheap way, breathe life into the trees and plants. Both wind systems’ Wind strength and Direction can be controlled globally through a couple of parameters in the Parameter Collection tab.

Both systems are optimized, but in some cases, the Simple one can be a better choice and vice versa.

Two ferns, which you’ll find among other assets, are interactable and have Simple and Pivot Painter wind/interaction systems.

All materials are tweakable, thus the pines, rocks, and other assets can be markedly changed, e.g. the snow height on the background mountain, pine tree trunk peeling start offset, etc.

2 Sample Scenes, presented in the images and video, are included, with UE Default ThirdPersonBP already set. Just press Play and explore :)

(NB!: Since those are sample scenes, meaning for the demonstration purpose, don’t expect it to be wholly elaborated and completely optimized)

Inside the project you will get the following:

  • 8 x pines of different sizes and states (Red, White pines)

  • 2 x ferns (Lady, Eagle ferns)

  • 3 x grass clusters (generic)

  • 7 x scatter needle clusters/debris

  • 1 x background mountain

  • 6 x rocks (3 medium, 3 small) with a scale-independent texture setup. A vast range of scaling, within reasonable limits, without quality loss

  • 1 x landscape patch (cracked soil after tree fall)

  • 3 x forest ground PBR textures

~~~~~~~~~内容更新1.1~~~~~~~~

  • 新增枢轴点绘制器支持

  • 添加植物交互能力;

  • 调整Lod以实现更无缝的LOD转换;

  • 新增第三人称游戏视频

  • 快速指南更新

如果您有任何问题,请通过电子邮件或 不和谐 [highpoly.前额]

另外,检查一个 示范短片第三人称玩法 和一个 快速指南 到一些功能

此外,我已附上 常见问题 来自前UE市场

这个集合包含了你需要创建一个现实的松树林,常见于北美的一切。

本产品支持Nanite for Unreal Engine5.1+

确保在项目设置(平台-Windows)默认RHI设置为 Directx12SM6 在D3D12中,启用了目标着色器格式。

每个资产都有Lod。 每个资产都是游戏优化的。

树木包含多达4个Lod,并已设置 传统广告牌八面体冒名顶替者 为最佳性能。

有2个风系统:简单的数学基础 枢轴画家, 这样你就可以用相对便宜的方式给树木和植物注入生命。 两个风系统的风力强度和方向都可以通过参数收集选项卡中的几个参数进行全局控制。

两个系统都进行了优化,但在某些情况下,简单的系统可能是更好的选择,反之亦然。

两个蕨类植物,你会发现在其他资产中,是 可交互的 并有简单和枢轴画家 风/互动 系统。

所有的材料都是可调整的,因此松树、岩石和其他资产可以显着改变,例如背景山的雪高、松树树干剥皮开始偏移等。

2个示例场景,在图像和视频中呈现, 包括在内,与UE默认ThirdPersonBP已经设置。 只需按播放和探索:)

(NB!: 由于这些都是示例场景,意味着为了演示目的,不要指望它完全阐述和完全优化)

在项目中,您将获得以下内容:

  • 8x不同大小和状态的松树(红色,白色松树)

  • 2x蕨类植物(女士,鹰蕨)

  • 3x草簇(通用)

  • 7x散射针簇/碎片

  • 1x背景山

  • 6x岩石(3中,3小)与尺度无关的纹理设置。 大范围的缩放,在合理的范围内,没有质量损失

  • 1x景观补丁(树木倒下后的破裂土壤)

  • 3x森林地面PBR纹理

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