Scaled to Epic skeleton: Yes
Collision: Yes, automatically generated and per-poly mix based on complexity of asset
Vertex Count: 160264 for all assets combined (See documentation for individual polycounts)
LODs: Base LOD only
Number of Meshes: 72
Number of Materials and Material Instances: 48
Number of Textures: 118
Supported Development Platforms: Windows
Supported Target Build Platforms: Window/Mac/PS4/Xbox
缩放到史诗骨架:是的
碰撞:是的,根据资产的复杂性自动生成和每个多聚组合
顶点计数:所有资产合并的160264(请参阅单个polycounts的文档)
Lod:仅限基本LOD
目数:72
材质和材质实例数:48
纹理数量:118
支持的开发平台:Windows
支持的目标构建平台:Window/Mac/PS4/Xbox
Documentation: https://www.notion.so/Dekogon-Kollab-319209a9e0614afca7b7588960cd5ae3
This project includes everything pictured with all assets, maps, materials, Blueprints, and effects created in the Unreal Engine. Each asset was created for realistic AAA quality visuals, style, and budget.
Features:
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72 Meshes
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High quality texture sets – most 2048 pixels +
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Master material set up that control the majority of all props and models
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Additional controls for roughness, albedo, normals and more
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Channel packed Roughness | Metalness | Ambient Occlusion | Emissive
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Realistic Post Process and Look Up Table
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Free of all legal issues as all branding and labels are custom made by our studio
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Fully enclosed models and detailed from all sides
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Optional emissive on all illumatable assets
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Some openable, detachable parts
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Open and closed versions of tents
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Less than 62 cents a mesh!
Texture Sizes:
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4096 [7]
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2048 [89]
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1024 [14]
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512 [1]
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256 [1]
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128 [3]
Art created by Dekogon Kollab Artists
文件: https://www.notion.so/Dekogon-Kollab-319209a9e0614afca7b7588960cd5ae3
这个项目包含了在虚幻引擎中创建的所有资源、地图、材质、蓝图和效果的所有图片。 每个资产都是为逼真的AAA级质量视觉效果、风格和预算而创建的。
特征:
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72目
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高品质纹理集-大多数2048像素+
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控制所有道具和模型的主要材料设置
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粗糙度、反照率、法线等其他控件
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通道填充粗糙度/金属度|环境光遮蔽|发光
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现实的后期处理和查找表
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免费的所有法律问题,因为所有的品牌和标签是定制的我们的工作室
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全封闭的模型和详细的从四面八方
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在所有可照亮的资产上可选择发射
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一些可打开的,可拆卸的部件
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帐篷的开放和封闭版本
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一个网不到62美分!
纹理尺寸:
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4096 [7]
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2048 [89]
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1024 [14]
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512 [1]
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256 [1]
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128 [3]
Dekogon Kollab艺术家创作的艺术
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