What’s in it?
4 main Blueprint Actors:
CloudScape Base Actor responsible for the rendering of the clouds (supports up to 32 CloudScape Actors)
CloudScape Actor used for individual cloud actors
Capture Sky Actor used to capture a panoramic sky texture for projects designed to work on lower end hardware.
Volumetric Fog Actor an exponential height fog actor with extended settings
Large Volume Asset Library: 53 Cloud Volumes, 13 Tile-able Noise Volumes, 1 Master Cloud Material
A set of 7 Demo Maps
Features: (Please include a full, comprehensive list of the features of the product)
- 4 BP Actors – for Sky Rendering, Cloud Asset and Sky Baking + Fog
- 53 Volumetric Cloud Textures
- 13 Volumetric Tillable Noise Textures
Number of Materials: 4 + 7 Instances
Number of Textures: 73
Number of Blueprints: 4
Supported Development Platforms: Windows PC
Documentation:
https://1drv.ms/t/s!Ahv0CVYoiZNyhGpsxbaj9sjZtmBP?e=JzRsbL
https://1drv.ms/t/s!Ahv0CVYoiZNyhGpsxbaj9sjZtmBP?e=KY4cgV
Important/Additional Notes:
> In UE5 Raytraced shadows do not work on volumetric fog so you will need to disable these to get proper shadows
> Again the volumetric fog by default has a limited draw distance so it is meant for up close visuals
> The fake self shadow needs a directional atmospheric light to work properly
> Volumetrics will only display correctly in projects with Shadow Quality settings set to High or higher
Support Email: stdmms@yahoo.com
里面有什么?
4个主要蓝图演员:
云景基地演员 负责云的渲染(最多支持32个CloudScape Actor)
云景演员 用于单个云actor
捕捉天空演员 用于为设计用于低端硬件的项目捕获全景天空纹理。
体积雾演员 具有扩展设置的指数高度雾actor
大量资产库: 53云卷,13瓦能噪声卷,1主云材料
一套7张演示地图
特点:(请包括一个完整的,全面的产品功能列表)
- 4BP Actor-用于天空渲染,云资产和天空烘焙+雾
- 53体积云纹理
- 13体积可耕噪声纹理
材料数量:4+7实例
纹理数量:73
蓝图数目:4
支持的开发平台:Windows PC
文件:
https://1drv.ms/t/s!Ahv0CVYoiZNyhGpsxbaj9sjZtmBP?e=JzRsbL
https://1drv.ms/t/s!Ahv0CVYoiZNyhGpsxbaj9sjZtmBP?e=KY4cgV
重要/附加注意事项:
>在UE5中,光线追踪阴影不适用于体积雾,因此您需要禁用这些阴影以获得适当的阴影
再次,体积雾默认有一个有限的绘制距离,所以它是为了近距离的视觉效果
假自我阴影需要一个定向的大气光才能正常工作
>Volumetrics只会在阴影质量设置设置为高或更高的项目中正确显示
支援电邮: stdmms@yahoo.com
TRAILER / TUTORIAL / Cinematics TUTORIAL
What is it?
A collection of Materials and Cloud Volumes for Unreal Engine aimed at replicating a VDB-like actor workflow for highly customizable volumetric skies! From massive vortexes, to distant storm-fronts, from sand storms to wisps we offer a huge variety of stylized and and natural looking clouds in our volume library.
Our CloudScape Actors allow each cloud to be individually placed, moved, scaled,stretched and rotated allowing users to build massive and detailed skies! You can also add per cloud animations as of UPDATE 1
As of Update 3 you we've integrated a tilable cloud function for large scale background clouds you can also edit this function to easily add your own clouds alongside CloudScape Actors. We've also changed the way our detail noise is applied for better and faster visuals! See all the changes here UPDATE 3
As of Update 4 we now have localized volumetric fog material that can be used with static meshes! The fog material can use any volumetric cloud texture and noise distortion available to the cloud actors. These are meant for projects that require smaller scale localized volumetric effects. UPDATE 4
So who is this for?
Both pre-rendered animations and real-time game projects can benefit from CloudScape! While older systems will struggle with a full on volumetric sky our Capture Sky Actor can bake it all down to a much lighter texture that can be used with a skybox! While animation focused projects can take advantage of the fully Volumetric Sky!
IF YOU ARE SOLELY INTERESTED IN THE VOLUMETRIC FOG MATERIALS WE HAVE A STANDALONE VERSION AVAILABLE HERE FOR A LOWER COST WHICH CONTAINS ALL VOLUMETRIC TEXTURES IN THIS PACK – HERE
這是什麼啊?
用于虚幻引擎的材质和云体积集合,旨在为高度可定制的体积天空复制类似VDB的actor工作流! 从巨大的漩涡,到遥远的风暴锋面,从沙尘暴到缕缕,我们在我们的卷库中提供了各种各样的风格化和自然的云。
我们的云景演员允许每个云单独放置,移动,缩放,拉伸和旋转,允许用户建立庞大和详细的天空! 您还可以添加每个云动画 更新1
从更新3开始,我们已经为大规模背景云集成了可倾斜的云功能,您还可以编辑此功能,以便轻松地将您自己的云与CloudScape Actor一起添加。 我们还改变了细节噪点的应用方式,以获得更好、更快的视觉效果! 在这里看到所有的变化 更新3
从更新4开始,我们现在有了可与静态网格体一起使用的局部体积雾材质! 雾材质可以使用云actor可用的任何体积云纹理和噪声失真。 这适用于需要较小规模局部体积效应的项目。 更新4
这是给谁的?
预渲染动画和实时游戏项目都可以从CloudScape中受益! 虽然旧的系统将与一个完整的体积天空斗争,我们的捕捉天空演员可以烤这一切到一个更轻的纹理,可以使用天空盒! 而以动画为中心的项目可以利用完全体积的天空!
如果您只对体积雾材料感兴趣,我们有一个独立的版本可在这里以较低的成本,其中包含此包中的所有体积纹理 – 这里
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