Type of Emitters: (CPU, GPU, etc)
Number of Unique Effects: 10
LODs: No
Number of Materials: 62
Number of Textures: 35
Number of Blueprints: 7
Number of Unique Meshes: 1
Supported Development Platforms:
Windows: Yes
Mac: No
Documentation: Youtube
发射器类型:(CPU,GPU等)
独特效果数量:10
Lod:不
材料数量:62
纹理数量:35
蓝图数目:7
唯一网格数:1
支持的开发平台:
Windows:是的
Mac:没有
文件: Youtube的
Morphing Examples with
using the Niagara Systems
Before applying to your SK, make sure of the following
1. Added morphing functionality to materials (see materials of used examples)
2. SK don't have too many materials
3. All effects compiled shaders
4. The scale of objects does not differ much from each other.
5. All settings in BP_Morpher changed to the required values
I will post video tutorials on this project in the telegram group
Discord channel
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Demonstration #1
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Demonstration #2
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Demonstration #3
变形例子与
使用尼亚加拉系统
在申请SK之前,请确保以下内容
1. 为材质添加变形功能(请参阅使用示例的材质)
2. 你没有太多的材料
3. 所有效果编译着色器
4. 物体的尺度彼此相差不大。
5. BP_Morpher中的所有设置都更改为所需值
我将在电报组中发布有关此项目的视频教程
不和谐频道
_______________________________________________________________________________
示范#1
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示范#2
_______________________________________________________________________________
示范#3
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