Features:
- 27 Texture 2048×2048 RGBA 16b
- 27 Texture Preview ( I added preview of kernel, because they are very little visible in kernel )
- Demo Level
Number of Textures: 27
Supported Development Platforms: All ( if HDR and post process activated )
Documentation: Unreal Documentation
Content Path : /Content/Cy_BloomKernelBundle_01/
特征:
- 27纹理2048x2048RGBA16b
- 27纹理预览(我添加了内核的预览,因为它们在内核中很少可见)
- 演示级别
纹理数量: 27
支持的开发平台: 全部(如果HDR和后期处理激活)
文件: 虚幻文档
内容路径 : /内容/Cy_BloomKernelBundle_01/





Disclaimer : the example scenes presented are not included in the content, they are example projects of unreal engine (DMXPrevisSample and InfiltratorDemo). The level demo is included in the content.
Compilation of high quality kernels for the unreal engine convolution bloom, they have all been created in a tool specially designed to create kernels in unreal engine (tool not included Tool Video ), and they have been worked to work on several light intensity range.
All the textures are 2048×2048 RGBA 16bit, and I wanted to work them as much as possible to keep them relatively unobtrusive in the bloom application, and they can also be used as the basis for a lensflare billboard.
These kernels can be used for games, cinematic, film and any other context, they can create a new photograph of your image rendering as the anamorphic effect.
How to use it:
- You can use the kernel in the post process volume or in the camera.
- Go to post process settings, section "Bloom", then change the bloom method by "Convolution".
- Then modify the texture "Convolution Kernel", and choose one of the kernel in the folder "\Content\Cy_BloomKernelBundle_01\Kernel_2K_16b\".
- In Advanced you have special parameters for convolution bloom, for more information, consult the documentation.
- You can view the kernel in the level demo "\Content\Cy_BloomKernelBundle_01\_Demo\Cy_BKb_Feature" .
免责声明 : 呈现的示例场景不包含在内容中,它们是虚幻引擎的示例项目(DMXPrevisSample和InfiltratorDemo)。 关卡演示包含在内容中。
为虚幻引擎卷积布鲁姆编译高质量的内核,它们都是在一个专门设计用来在虚幻引擎中创建内核的工具中创建的(不包括工具) 工具视频 ),并且他们已经在几个光强度范围内工作。
所有的纹理都是2048X2048RGBA16位,我想尽可能地工作它们,以保持它们在bloom应用程序中相对不引人注目,并且它们也可以用作lensflare广告牌的基础。
这些内核可以用于游戏,电影,电影和任何其他上下文,他们可以创建一个新的照片您的图像渲染作为变形效果。
如何使用它:
- 您可以在后期处理卷或相机中使用内核。
- 转到post process settings,部分”Bloom”,然后通过”Convolution”更改bloom方法。
- 然后修改纹理”卷积内核”,并在文件夹”\Content\Cy_BloomKernelBundle_01\Kernel_2K_16b\”中选择其中一个内核。
- 在高级中,您有卷积布隆的特殊参数,有关更多信息,请参阅文档。
- 您可以在级别演示”\Content\Cy_BloomKernelBundle_01\_Demo\Cy_BKb_Feature”中查看内核。

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