Features:
- Easy to use in C++ and BP
- 3 C++ and BP functions
- Converting spline meshes into a procedural mesh
- Multithreading support
- Convert spline mesh parameters to procedural mesh without having to create a spline mesh first.
- Demo-Level and Blueprint sample included
Code Modules:
- FasterSplineMesh / Runtime
Number of Blueprints: 1
Number of C++ Classes: 1
Network Replicated: No
Supported Development Platforms: Win64
Supported Target Build Platforms: Win64, Android-(UE5.00+)
特征:
- 易于在C++和BP中使用
- 3C++和BP函数
- 将样条网格转换为程序网格
- 多线程支持
- 将样条网格参数转换为程序网格,而无需先创建样条网格。
- 包括演示级别和蓝图示例
代码模块:
- Fasterplinemesh/运行时
蓝图数目:1
C++类数:1
网络复制:没有
支持的开发平台:Win64
支持的目标构建平台:Win64,Android-(UE5.00+)
🎬 Youtube_Video | 📓Documentation_Link
Converts multiple spline meshes into a procedural mesh. This can increase performance enormously.
All procedural mesh functions are retained.
The more segments that are used, the better the performance.
Works at runtime and in the UE Editor.
We did performance testing with an AMD 5800x, Geforce 3060ti, Win64. (sample project included).
4800 segments SplineMesh: 25 FPS
4800 segments ProceduralSplineMesh: +180 FPS (7x better)
ProceduralSplineMesh spawn and changes are very fast in editor and cook. It is easy to use.
Full C++ and Blueprint support. Multi-Thread support
🎬 Youtube_视频 | 📓文档链接
将多个样条网格转换为过程网格。 这可以极大地提高性能。
保留所有过程网格函数。
使用的段越多,性能越好。
在运行时和UE编辑器中工作。
我们做了性能测试与AMD5800X,Geforce3060ti,Win64。 (包括示例项目)。
4800段SplineMesh:25FPS
4800段ProceduralSplineMesh:+180FPS(7x更好)
ProceduralSplineMesh产卵和变化是非常快的编辑器和库克。 它很容易使用。
完整的C++和蓝图支持。 多线程支持
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