Features:
- Tutorial Message
- Crosshair System incl. Scopes
- Hit Indicators
- Progress Bars
- Hit Points
- Damage Indicators / Feedback
- Kill Messages
- Intermediate Points
- Persona Kill Count
- Medals
- Achievements
- Health Bar
- Armor Bar
- Weapon Bar
- Action Bar
- Team Kill Count
- Timer
- Post Process Effects
- 17 Weapon Icons in 3 different sizes
- Over 100 Generic & Controller Icons in different sizes
Number of Blueprint Classes: 31
Number of Textures: 361
Number of Widgets: 93
Number of Master Materials: 16
Number of Material Instances: 18
Network replicated: No, HUD & Widget classes are completely clientside
Supported Development Platforms: Windows, Mac
Supported Target Build Platforms: Windows, Mac
Additional Content:
Note:
Please make sure that you have enough experience in handling Blueprints.
This asset does not replace the part of the gameplay programming
of a weapon system or similar systems used in shooter games.
特征:
- 教程信息
- 十字准线系统包括。 范围,范围
- 命中指标
- 进度条
- 命中点
- 损坏指标/反馈
- 杀死消息
- 中间点
- 人物杀死计数
- 奖牌
- 成绩
- 健康酒吧
- 护甲棒
- 武器栏
- 动作栏
- 团队击杀计数
- 定时器
- 后期处理效果
- 3种不同尺寸的17种武器图标
- 超过100个不同尺寸的通用和控制器图标
蓝图类数:31
纹理数量:361
小部件数量:93
主材数量:16
材质实例数:18
网络复制:不,HUD和小部件类完全是客户端的
支持的开发平台:Windows、Mac
支持的目标构建平台:Windows、Mac
附加内容:
注:
请确保您在处理蓝图方面有足够的经验。
此资源不会替换游戏性编程的部分
射击游戏中使用的武器系统或类似系统。
Competitive Shooter HUD is a gameplay HUD pack and consists of a wide range of effective HUD features typical for first person shooters. In addition to a number of effects such as achievements, medals, damage feedback, damage indicator, etc., it also offers the shooter typical health and armor bars, weapon bars, action bars and team kill counter, timer, a sophisticated crosshair system, intermediate points count and much more.
Each system is independent and is called and customized via custom Blueprint nodes. All Systems are accessed via a context-sensitive interface and can be accessed from almost any class.
Preview Video | Demo | Documentation | Tutorials | Pro HUD Integration | Discord
竞技射击HUD是一个游戏HUD包,包括广泛的有效HUD功能典型的第一人称射击。 除了成就、奖牌、伤害反馈、伤害指标等多项效果外。,它还提供了射手典型的健康和装甲杆,武器杆,动作杆和团队击杀计数器,计时器,一个复杂的十字准线系统,中间点计数等等。
每个系统都是独立的,并通过自定义蓝图节点进行调用和自定义。 所有系统都通过上下文敏感接口访问,几乎可以从任何类访问。
预览视频 | 示范 | 文件 | 指南 | Pro HUD集成 | 不和谐
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