Features:

  •  Animated for the first person.
  •  Hand-crafted Animations

Rigged to Epic skeleton: (Yes)

IK bones are included: (Yes)

Number of Animations: FP character has 29 unique animations, and the knife has 23 unique animations.

Supported Development Platforms:

Windows: (Yes)

Do not forget to register inputs in the Project Settings. 

Also specify in the maps “BKnf_ExampleMap”, and in the game mod “BP_FPSArms_GM”.

特征:

  •  动画的第一人称。
  •  手工制作的动画

装备史诗骨架:(是的)

包括IK骨头:(是的)

动画数量:角色有29个独特的动画,刀有23个独特的动画。

支持的开发平台:

视窗:(是)

不要忘记在项目设置中注册输入。 

还在地图中指定”BKnf_ExampleMap”,并在游戏mod”BP_FPSArms_GM”。










Realistic animation of a butterfly knife.

Preview

The project is located in the “animations” section and is not a platform for creating your own game, but a set of assets and animations. Blueprints of the project are made for the presentation.

If you want to use the blueprints from this project, pay attention to the notifications in the character and knife animations. These notifications are actively used in the code.

The project has been updated. The update includes animation fixes. Added materials for the knife, such as: “Carbon”, “Chrome”, “Gilding”, “Plastic”, and “Wood”. You can change the intensity of the Emission in the material, this makes the knife blade look like it’s hot.

It is animated in the first person. The animation uses a UE4 mannequin.

If you decide to retarget from a UE4 mannequin to a UE5 one, then do it properly. Also, watch this video.

This tutorial is for retargeting hands and fingers.

蝴蝶刀的逼真动画。

预览

该项目位于”动画”部分,不是创建自己的游戏的平台,而是一组资产和动画。 为演示制作了项目的蓝图。

如果要使用此项目中的蓝图,请注意角色和刀动画中的通知。 这些通知在代码中被积极使用。

该项目已更新. 更新包括动画修复。 为刀添加材料,例如:”碳”,”铬”,”镀金”,”塑料”和”木材”。 你可以改变材料中发射的强度,这使得刀片看起来像是热的。

它是动画的第一人称。 动画使用UE4人体模型。

如果您决定将UE4人体模型重定向到UE5人体模型,请执行此操作 适当地. 另外,看这个 短片.

教程 用于重新定位手和手指。

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