Number of Unique Meshes: 5
Vertex Count: 816 – 20k (individual parts to complete weapon)
LODs: No
Number of Materials and Material Instances: 8 (includes materials for background)
Number of Textures: 16 (includes textures for background scene and UI)
Texture Resolutions: 4k, 2k, 1k
Windows: Yes
Mac: Yes
唯一网格数:5
顶点数:816-20k(个别零件完成武器)
Lod:不
材质和材质实例数:8个(包括背景材质)
纹理数量:16(包括背景场景和UI的纹理)
纹理分辨率:4k,2k,1k
Windows:是的
Mac:是的
The intended purpose for this game-ready mesh is first-person shooters (FPS games). It is built in a similar fashion (in terms of polycount and texture budget) to modern AAA titles.
Textures can be downscaled for 2k to optimize performance if you intend to use this in a third-person game.
⭐FEATURES
- UI to display customization options
- A basic rig for the weapon is included
- Animations and sounds are not included
🔧 BLUEPRINTS
- Weapon Customization System to swap out different attachments
📌 MORE WEAPONS
这个游戏就绪网格的预期目的是第一人称射击游戏(FPS游戏)。 它以与现代AAA标题类似的方式(在polycount和纹理预算方面)构建。
如果您打算在第三人称游戏中使用此功能,可以将纹理缩小到2k以优化性能。
⭐特征
- 要显示的UI 定制化 选项
- 一个基本的 钻机/钻机 因为武器包括在内
- 动画和声音不包括在内
🔧 蓝图
- 武器定制系统换出不同的附件
📌 更多武器
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